Latest Design Activity
Greetings,
I'm currently looking for assistance with populating and moderating the discord server for Simple Arena Robots. This is purely a voluntary role at the moment, but considering the possibility of monetization, compensation and perks can be expected. We're a small team of developers and we'r…
Battle system for my browser-based MMO strategy game – a modern take on Travian/Ikariam/Tribal Wars!
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One of the native warriors sees the plane crash into the village and also spots the parachuting pilot. He swears revenge, and the game begins.
An initial confrontation between Revenge Man and the player character seems necessary, otherwise the player would have no in-game justification for being ste…
Hi
I am a hobbyist working in Unity Game Engine and right now i am working on re-imagining the classic Pong game and modernize it to 2024 standards
i have so far put down the basics of the game such as a title screen without graphics menu system and the classic pong game itself
and everyth…
This article was originally published on GameDevDigest.com
Happy game dev'ing, here is another issue for you. Enjoy!
Sort, sweep, and prune: Collision detection algorithms - Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome …
Hello,
I'm developing a new indie game called, 'World of Phanama'.
It's a mmorpg.
Now is the first release (version 0.1), a game server is already hosted!
DOWNLOAD:
https://thrium.codeberg.page/phanama
best regards,
thrium
Keeping up with the newfound tradition, I’ve split the devlog into two parts. One is a 23 min. long video talking about design and what made it and what didn’t in this update. The other one, written here, is more or less dev-talk about things that weren’t mentioned in the video; more catered to dev…
This is a continuation of a devlog series for a prototype. For those who prefer video devlogs, here’s the Youtube version for you (long form). The below entry is more or less a summary of that video, and a bit more for devs.
Now back to the topic: For quite some time now it was bugging me how …
It's been a while since I posted here! I would like to wrap up the year 2021 by sharing a brand new feature that I just implemented in my app BamSFX.com ?? !!! But first, for all you game developers in need of sounds, I am having a 70% off all my packs for Christmas! If you need guns &…
Bluezone Corporation releases 'Biohazard - Organic Textures and Ambiences', a new sound library covering a wide range of meticulously designed creature sound effects and ambiences. Created with a vast selection of high quality recordings, this sound library contains 163 scary monster and creature t…
Idle Space Ship released on the play store for android. Pre release but the base functionality of the game is there. Several observations about releasing for the play store. It's easy, and pretty quick.
I already had a developers account, but at a 25$ one time fee, makes it pretty cheap for anyone t…
Forest Textures from Bluezone Corporation is a collection of 307 carefully recorded forest sound effects. From breaking, creaking, cracking, handling and falling sounds, to subtle leaf crunches, rustling foliage and wood impacts, this sound library features a large variety of high-definition audio …
In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …
In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …
The fabled game designer. The man, the myth, the legend behind the game. An inspiration to young creatives who wish to one day work in the games industry. But really, what does a game designer actually do? And how do you become one?
Let’s get one common misconception out of the way fir…
Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
I…
The following article is about how we have balanced units in our space sci-fi RTS, Five Nations. Five Nations is a futuristic real-time strategy game that follows the events of a mind-bending opera of space about the survival of humanity. As a game designer working on an RTS, the most d…
Final Fantasy XV by Square Enix has a very immersive nature using multiple different types of immersion to keep the player entranced. Immersion is generally described as when the player gets absorbed into the game and loses some sense of reality. The different types of immersion don’t occur se…
Before starting production on Nanotale, we took some time to prototype various typing gameplay ideas. When prototyping, you have to focus on the things you want to test, and iterate on them as fast as possible. There is no time to document everything. But the prototypes do not always speak by th…
Splash Damage, developers of Dirty Bomb, have released the game design document, art book, and soundtrack for Dirty Bomb. According to their blog post:
QuoteMany moons ago, prior to the rise of Kickstarter, we launched a crowdfunding campaign for Dirty Bomb. Three of the rew…