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Using Denavit-Hartenberg parameters for skeletal animation?

Started by October 17, 2020 11:29 PM
0 comments, last by VanillaSnake21 4 years, 3 months ago

I'm trying to implement skeletal animation in my framework and have been studying a book called “Physics Based Animation”. To represent the joint transformations it uses Denavit-Hartenberg parameters. At this point I'm trying to get a grasp of it but from all the resources I've read so far (online) I've only heard it being mentioned in terms of robotics. Like kinematics of actual, physical robotic joints. I just wanted to find out if there would be any problems if I implemented this system in a game engine, or is there some good reason that it's not used in real-time software?

You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts

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