Latest ShaderGraph Activity
Hi,
I'm developing a game with bending shader. The world is curved and I need to use VFX with shader graph such as lightning. There is a screenshot for it.
The obstacle that I selected is seeming below of the actual position cuz of the bending shader but I cannot use my vfx with this bending shader. …
I'm trying to send arrays of colors and floats to my PBR Shader from a script and access them in Shader Graph:
// From Script....
// no an array but using this to access the arrays below...
material.setInt("baseColorsCount", baseColors.Length);
// Array
material.SetColorArray ("baseColors", baseC…
In part four of 2.5D Game in Unity turotial, we will add hinges for creating doors and gates in our 2.5D world. While at first, it may seem straight forward to implement, it’s quite tricky to implement in our 45 degrees rotated world.
Right of the bat, let’s look into why creating such a door or ga…
In the third part of the tutorial, we will make a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way.
Let’s have a look at the final result of this shader:
On the left, we have a regular object, and on the right, an object with our shader. D…