I’m looking into shadow volumes as an alternative to shadow maps which I have little use for. However, there hasn’t been a very in-depth tutorial or whitepaper on such a subject that is relevant in the modern age that has appeared on my radar. Specifically, I am interested in dynamic real-time shadows as my lights are going to be moving around a lot as well as my objects. Any place I should start? I’m also using OGL.
Best shadow volume tutorial?
Starconstructor said:
Any place I should start?
you can start here: https://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch09.html
enjoy ?
I'd recommend also this one: http://ogldev.org/www/tutorial40/tutorial40.html
My current blog on programming, linux and stuff - http://gameprogrammerdiary.blogspot.com
That would be tutorial that teaches you “the Carmack's Reverse”. On following tutorial I agree even on siluette construction, I implemented it the same way
http://archive.gamedev.net/archive/columns/hardcore/shadowvolume/page2.html
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