I've been browsing around gamedev website, searching for a decent way to change between mesh lod's.
I found a promising answer by eq to LOD determination - Graphics and GPU Programming - GameDev.net where he talks about the “projected size” of a mesh. Other answerers talk about it too.
But I can't find out how to calculate it.
It's basically the distance between the camera to an object, adjusted for the size of the object's AABB bounding box and possibly fov.
I know how to calculate aabb, fov and distance, but I do not know the relationship between them to form the projected size.
Anybody knows how to calculate it and willing to share I'd appreciate.