(UPDATED) PROBLEM:
I am attempting a simple task of updating a player's all-time win totals. Here is the code I used based on tutorials I have watched:
local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Parent = leaderstats
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(player.UserId.."-wins")
end)
if success then
wins.Value = data
else
print("There was an error while getting your data")
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-wins",player.leaderstats.Wins.Value)
end)
if success then
print("Player Data successfully saved")
else
print("There was an error when saving data")
warn(errormessage)
end
end)
When a player wins a round in my game, I have been able to identify the winner via a variable called 'winning player.' So the command I have tried to update the player's win total is as follows:
game.Players.winningplayer.leaderstats.Wins.Value = game.Players.winningplayer.leaderstats.Wins.Value + 1
THE PROBLEM
Unfortunately when this happens I get an error saying: winningplayer is not a valid member of Player "Players"
Would really love help with this. Many thanks!