Hi,
I compiled my game on an AMD machine for years
when I run the AMD builds on my new Intel machine the builds run slow
If I recompile the code on the Intel machine the builds run at the correct speed
Any ideas?
cheers
Hi,
I compiled my game on an AMD machine for years
when I run the AMD builds on my new Intel machine the builds run slow
If I recompile the code on the Intel machine the builds run at the correct speed
Any ideas?
cheers
basically what has happened in this case is gremlins did not relocate with you -lol-
please clarify:
Cacks said:
Any ideas?
no, help us please, tell us everything, tell us the whole truth;
until then ?
It's Visual C++ 2019, no AMD specific code, no assembly code, C++ 17, no managed C++
I'm guessing the compiler compiled it specifically for AMD?
you again! usually people reply like 2 or 3 days later ?
you're still not saying everything…
make sure these are set in your properties → c/c++ → all options:
make sure you are not running a DEBUG version of your code
make sure you are not running on an installed DEBUG version of Directx or OGL (or else whichever you're using);
make sure your driver is updated and not buggy, faulty of sort;
if all else fails, yr gonna have to dig in your code and add chronos to check which part of the code is running slow
dig in! ?
I'm building release mode
what's /Qt option?
I have enabled the other 2 flags, it'll take me a while to check, cheers
What about performance with code compiled on the Intel running on the AMD?
🙂🙂🙂🙂🙂<←The tone posse, ready for action.
/Ot not /Qt: favor fast code
Cacks said:
I have enabled the other 2 flags, it'll take me a while to check, cheers
good ?
found it: last PC was an AMD APU, current PC has NVidia discrete graphics card
NVidia control panel rendering at high quality slowing down my game ticks
cheers