Are there any decent implementation tutorials on Tile-based Deferred Shading?
Preferably in DirectX, but other apis will do as well.
Are there any decent implementation tutorials on Tile-based Deferred Shading?
Preferably in DirectX, but other apis will do as well.
None
yes there is, read this pdf , it also references other well known links:
https://www.digipen.edu/sites/default/files/public/docs/theses/denis-ishmukhametov-master-of-science-in-computer-science-thesis-efficient-tile-based-deferred-shading-pipeline.pdf
enjoy ?
Thanks man.
Always providing exactly what I need and fast.
I'll get right on it.
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you're welcome, 'preciate;
“sharing is knowing”, except yr wife -lol-
have fun ?
@ddlox That certainly provided all the details.
But do you know whether the thesis comes with the complete code publicly available?
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for code & demo, u need to check these out:
https://www.3dgep.com/volume-tiled-forward-shading/
https://www.3dgep.com/forward-plus/
it is not as general as the previous link i shared but this one still cuts the mushroom ?
it should definitely get you coding;
u got all u need now;
all the best ?