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Latest forward Activity

for code & demo, u need to check these out:

https://www.3dgep.com/volume-tiled-forward-shading/

https://www.3dgep.com/forward-plus/

it is not as general as the previous link i shared but this one still cuts the mushroom  ?

it should definitely get you coding;

u got all u need now;

all the best…

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I also implemented clustered shading based on the description in “idTech 666: The Devil is in the Details”.

The clustering is done on the CPU, SIMD optimised and multithreaded with one task per depth slice. The algorithm takes as input a list of items (lights, decals, probes, ...) each bounded by ei…

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