Latest shading Activity
for code & demo, u need to check these out:
https://www.3dgep.com/volume-tiled-forward-shading/
https://www.3dgep.com/forward-plus/
it is not as general as the previous link i shared but this one still cuts the mushroom ?
it should definitely get you coding;
u got all u need now;
all the best…
Does the model have correct UV's?
It looks like maybe you are using object space normals. Tangent space normals are most likely what you want.
I also implemented clustered shading based on the description in “idTech 666: The Devil is in the Details”.
The clustering is done on the CPU, SIMD optimised and multithreaded with one task per depth slice. The algorithm takes as input a list of items (lights, decals, probes, ...) each bounded by ei…
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