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Latest linux Activity
Dear friends,
The Islet Hell game, which I had published for a modest amount last year is now available for free on all supported platforms :
Windows / MacOS / Linux : https://store.steampowered.com/app/2069750/Islet_Hell/
Android : https://play.google.com/store/apps/details?id=dimi309.islethelladroi…
Please don't necro. Thread locked.
Beta version is released for OpenSuse users. Should work on Tumbleweed and Leap users.
Post your comments, criticisms or requests.
“did you consider the impact of not disabling the mouse while debugging?”
Yes, this is what I am doing now to be able to debug, however in my windowed app this means I can not turn (e.g) left that much (when the mouse leaves the window), so this is not the best solution but this way I …
Acosix said:
C libraries are old but useful for 2D games.
True. Much of the C libraries have been matured, even perfected, so no need to “reinvent the wheel”. Many people discover that a lot of frameworks, engines, middleware, and tools have a lot of C at least embedded in the source. Some are …
Ultra App Kit 1.1 is now available direct from the website and on Steam. This free update brings cross-platform development to our fast resolution-independent GUI toolkit. In addition to Windows, Mac and Linux are now supported, which means you can code once and compile everywhere to easily create …
[1] mentions that Windows 10 introduced "advanced color" mode to DWM/DXGI/Windows.UI.Composition.
However it lacks detailed information.
[1] https://docs.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range
I am asking for desktop media (image/video) applications, and would like to kn…
By far the simplest for small projects is not to bother building incrementally, but instead do a full build each and every time. That is, make a script that simply performs all build steps, one at a time, using hard-coded paths and library names, eg
#!/usr/bin/env sh
set -e -u -x
CCFLAGS="-Wall -g"…
ok ty
If other people want participate you can up this topic or pm me : )
small3d is a small, cross-platform 3D game development library I have put together and have been maintaining over the past few years. This is a tutorial on creating a ball in Blender, and then writing a C++ program that loads it and moves it around on the screen, using small3d. Alternatively you ca…
The recent improvements in Monado including out of process compositing and multi layer rendering released with v0.2 prepared the requirements to implement OpenXR's XR_EXTX_overlay extension and multi application support, which are both now available!
Read more: https://www.collabora.com/news-and-blo…
With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux! It's been a very busy three months since the last Monado developer update and there are a number of exciting developments to sha…
At Microsoft Build, the DirectX team announced that GPU hardware acceleration is coming to the Windows Subsystem for Linux (WSL2).
WSL is the environment for users to run Linux applications on their Windows PC. You can test your Linux workloads locally using the same native Linux tools, and in respo…
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
https://www.collabora.com/news-and-blog/news-and-events/service-process-and-…
Ever since announcing the project at GDC 2019, Collabora has been working on improving the full open source XR stack to a usable state. Today, we are very happy to tag version 0.1 of the Monado OpenXR runtime for Linux!
https://www.collabora.com/news-and-blog/news-and-events/monado-openxr-runtime-de…