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Latest linux Activity

scruthut said:
Something I can grow with.

That point is the kicker. Raw sockets is great if all you need is simple connectivity. Not so great for modern features. And nothing to grow with unless you want to re-invent the wheel for everything.

ENet is probably the closest mix between simplicity and raw…

3,303 views
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Dear friends,

The Islet Hell game, which I had published for a modest amount last year is now available for free on all supported platforms :

Windows / MacOS / Linux : https://store.steampowered.com/app/2069750/Islet_Hell/

Android : https://play.google.com/store/apps/details?id=dimi309.islethelladroi…

6,088 views
Tom Sloper
February 27, 2023 12:40 AM

Please don't necro. Thread locked.

11,423 views
hugardev678
January 10, 2023 08:31 AM
Beta version released

Beta version is released for OpenSuse users. Should work on Tumbleweed and Leap users. 

Post your comments, criticisms or requests.

8,275 views

@Alberth 

“did you consider the impact of not disabling the mouse while debugging?”

Yes, this is what I am doing now to be able to debug, however in my windowed app this means I can not turn (e.g) left that much (when the mouse leaves the window), so this is not the best solution but this way I …

30,260 views
C-Research
February 28, 2022 05:54 PM

Acosix said:

C libraries are old but useful for 2D games.

True. Much of the C libraries have been matured, even perfected, so no need to “reinvent the wheel”.  Many people discover that a lot of frameworks, engines, middleware, and tools have a lot of C at least embedded in the source. Some are …

46,563 views
Josh Klint
July 18, 2021 07:34 PM
Ultra App Kit 1.1 Goes Cross-Platform

Ultra App Kit 1.1 is now available direct from the website and on Steam. This free update brings cross-platform development to our fast resolution-independent GUI toolkit. In addition to Windows, Mac and Linux are now supported, which means you can code once and compile everywhere to easily create …

6,992 views
small3d Tutorial

small3d is a small, cross-platform 3D game development library I have put together and have been maintaining over the past few years. This is a tutorial on creating a ball in Blender, and then writing a C++ program that loads it and moves it around on the screen, using small3d. Alternatively you ca…

91,216 views
mfilion
July 01, 2020 03:48 PM
Monado: Multi application support & OpenXR 's XR_EXTX_overlay extension now available

The recent improvements in Monado including out of process compositing and multi layer rendering released with v0.2 prepared the requirements to implement OpenXR's XR_EXTX_overlay extension and multi application support, which are both now available!

Read more: https://www.collabora.com/news-and-blo…

6,664 views
mfilion
May 29, 2020 05:25 PM
Monado OpenXR runtime development gaining momentum: version 0.2, multi-layer support & more!

With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux! It's been a very busy three months since the last Monado developer update and there are a number of exciting developments to sha…

5,678 views
khawk
May 19, 2020 09:40 PM
DirectX Coming to Windows Subsystem for Linux

At Microsoft Build, the DirectX team announced that GPU hardware acceleration is coming to the Windows Subsystem for Linux (WSL2).

WSL is the environment for users to run Linux applications on their Windows PC. You can test your Linux workloads locally using the same native Linux tools, and in respo…

6,841 views
mfilion
April 30, 2020 02:59 PM
New Out of Process Compositor in Blender OpenXR Monado

A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.

https://www.collabora.com/news-and-blog/news-and-events/service-process-and-…

5,425 views
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