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Latest glTF Activity

CasterComm2024
May 16, 2024 01:30 PM
Khronos PBR Neutral Tone Mapper Released for True-to-Life Color Rendering of 3D Objects

Specification and reference implementation are already widely adopted; Further industry feedback invited on first release.

Beaverton, OR – May 16, 2024 – Today, The Khronos® Group, an open consortium of industry-leading companies creating graphics and compute interoperability standards, has released…

15,426 views
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check the new extension  KHR_materials_volume with KHR_materials_transmission 

7,103 views
glTF files

I'm still not sure why the mesh is so messed up in some apps. I ended up converting it from STL to glTF using Blender. Works just fine.

5,252 views
cgdev
April 07, 2023 07:16 AM

use the inverseBindMatrices to transform the v1 in object space into the joint space:

v2 = inverseBindMatrices * v1

6,250 views
8Observer8
December 14, 2021 07:48 PM
Loading a cube from gltf 2.0. WebGL, JavaScript

Sandbox: https://plnkr.co/edit/BYseznZdUBTrUmRa?preview

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    &…
7,111 views

Shouldn't you normally load the whole glTF buffers, without gaps and omissions? You should be able to avoid putting unused data in your own asset files and to align units of loading and units of usage. 

Even if there is something to ignore or select in your glTF files and the difference between…

9,291 views
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