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Without actually debugging the code, you might try flipping 2 and 3 around. It might be fooled into thinking the commands are still in use since you destroy the vertexes before resetting the allocator. As a side note, you don't have to wait until the end of the frame to reset the command list. You …
Shaarigan said:
Once it came to the decision how we want to manage memory in our engine, I did some research, asked some people about best practice (so what we programmer usually do ? ) and the lead dev of one of my previous jobs suggested this blog post about memory management in BitSquid Engine.
Yes, you're right.
The difference is that your manager in one scenario needs to provide full control over the resource data in the background. You have for example to define an interface to allow handles to increase the ref-count on copy, decrease it on destruction, give access to the data loc…
I have started my little project a couple of days ago in Unity, and so there's already some stuff to be written about.
Today, my work from two first days. Tommorow, I'll write about the third and the fourth day. As the time goes on I hope to post whenever I make a bigger commit to my repositor…
Hey everyone! I recently released a list of high quality free assets with download links. I'm hoping to extend it over the coming weeks - dm me your suggestions!