Advertisement

Latest ID3D11DeviceContext Activity

@undefined Thanks for the post, I tried that DONOTWAIT flag but it always returns a failed HRESULT saying the GPU is busy. I’ll try waiting for a frame or two to go past, that might work, thanks. Nothing happens in the debug layer, it just hangs on that call with nothing logged. I had put a device …

5,458 views
Advertisement
Advertisement
Advertisement
Advertisement