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Latest ThreeJS Activity

8Observer8
May 11, 2024 08:45 PM
Simple third person controller with Three.js, OimoPhysics and JavaScript

Demo on Glitch

GitHub repository

The camera follows the ship. The camera can be rotated around an object by holding down the left mouse button. The camera can be zoomed in and out using the mouse wheel. There is a cube on the stage that the ship cannot pass through, because there is a static collider…

6,754 views
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JoeJ
September 04, 2022 08:32 AM

Awtsmoos said:
Not sure if this can be used in an octree, however, or of it would save size.

Yes it can and should be used.

Hypothetically if I'm not transforming the actual model itself it might be unnecessary to apply the world matrix to every vertex individually, maybe that would save time, or mayb…

16,452 views

@frob hmm, ill take a look. right now I think I'm making progress by doing LERP on the neighboring chunks that are not the same resolution

6,957 views
handling player numbers in a gameworld?

Server languages:

For servers, any language with garbage collection will end up causing pain that's hard to mitigate for a real-time system. That leaves us with the old-school languages (C, C++) and the newcomer Rust. (There are people who will point out “real-time incremental GC” type implementatio…

11,618 views
How to create reference renders to compare with a real time PBR shader

JoeJ said:
I did not want to integrate Mitsuba either, so wrote my own Pathtracer.

Well, if we are talking about reducing the amount of work then I already have a solution - use Arnold.

9,512 views
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