Latest trigger Activity
I don't search every waypoint there is in the scene and check if it's nearby!!!
As I said I use a Sphere trigger collider and anything that enters I collect it. I think this is really good for performance!
I don't need to know how many waypoints exist in the word neither needs to search each one of t…
@all8up That is right! How did I not think of that. I can just delegate this to the Physics system. That's how UE4 must be doing it! I have recently integrated Bullet Physics into my engine so yeah I think this will work fairly easily now.
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