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Programming
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Multiple IBL cubemaps in deferred rendering
Started by
Lewa
with
1
comment, last by
JoeJ
2 years, 8 months ago
Graphics and GPU Programming
Recreate the GrabPack?
Started by
Mendelssohn
with
4
comments, last by
fleabay
2 years, 8 months ago
General and Gameplay Programming
Debugging tiles - per-tile info printing
Started by
Sword7
with
1
comment, last by
Thaumaturge
2 years, 8 months ago
Graphics and GPU Programming
Implementing curved paths for objects in 2D platformers
Started by
Himura78
with
14
comments, last by
JoeJ
2 years, 8 months ago
2dplatfomer
AI
math
General and Gameplay Programming
How is my OpenGL test program overheating my CPU without causing high CPU usage?
Started by
shavais
with
5
comments, last by
dpadam450
2 years, 8 months ago
OpenGL
cpuload
CPU
Engines and Middleware
Issues with (gaussian) blur transparency spilling (Direct3D11/HLSL)
Started by
DKrz
with
4
comments, last by
DKrz
2 years, 8 months ago
Graphics and GPU Programming
Parallax occlusion mapping only accurate in one direction (with video and code)
Started by
CDRZiltoid
with
5
comments, last by
CDRZiltoid
2 years, 8 months ago
OpenGL
GLSL
Graphics and GPU Programming
Reference frame with quaternions problems
Started by
Sword7
with
4
comments, last by
Sword7
2 years, 8 months ago
Graphics and GPU Programming
Neighbor finding of multiple quadtree
Started by
myers.m007@gmail.com
with
7
comments, last by
JoeJ
2 years, 8 months ago
Quadtree
datastructures
programming
Math and Physics
Unity 2D
Started by
Akp15
with
1
comment, last by
tcemalpaydin
2 years, 8 months ago
General and Gameplay Programming
Java Class, How to Check Collision Between Entities in Same Array?
Started by
yusufabi
with
7
comments, last by
frob
2 years, 9 months ago
Java
class
array
General and Gameplay Programming
Code review. C++, OpenGL (glut)
Started by
povilaslt2
with
2
comments, last by
frob
2 years, 9 months ago
General and Gameplay Programming
Is there other method than quaternion or rotation matrix to orient animate characters?
Started by
pengkuan
with
34
comments, last by
taby
2 years, 9 months ago
Math and Physics
Network design and Architecture: Syncing objects in the game
Started by
cebugdev2
with
1
comment, last by
hplus0603
2 years, 9 months ago
socket
UDP
Networking and Multiplayer
Boolean Mesh Function Library
Started by
dpadam450
with
3
comments, last by
dpadam450
2 years, 9 months ago
General and Gameplay Programming
Run animation from Unity Asset store pack not playing correctly for custom model
Started by
lougv22
with
2
comments, last by
Thaumaturge
2 years, 9 months ago
Unity
Animation
General and Gameplay Programming
A DirectX10 game engine source code
Started by
SadeghTaghavi
2 years, 9 months ago
Engines and Middleware
C/C++ headers for GL_OVR_multiview (OpenGL Over VR question)
Started by
TooOld2rock-nRoll
2 years, 9 months ago
OpenGL
virtualreality
Graphics and GPU Programming
Replace background color by area and by color with directdraw API
Started by
mmarcoluca
2 years, 9 months ago
directdraw
Graphics and GPU Programming
Problem getting iterator of container holding struct
Started by
methinks
with
6
comments, last by
Juliean
2 years, 9 months ago
C++
containers
Templates
General and Gameplay Programming
adjust local nodes in animation?
Started by
komura
2 years, 9 months ago
General and Gameplay Programming
Issue with adding Antialiasing in Direct3D9
Started by
Angels
with
6
comments, last by
Angels
2 years, 9 months ago
Graphics and GPU Programming
Antialiasing in Direct3D9
Started by
Angels
2 years, 9 months ago
Direct3D9
antialiasing
Graphics and GPU Programming
What kinds of strategies are there for layer-based rendering in pure Java
Started by
Ninja Boss Fight
with
10
comments, last by
JoeJ
2 years, 9 months ago
General and Gameplay Programming
Is time dilation the best way to deal with ping fluctuations?
Started by
primarybastard
with
2
comments, last by
hplus0603
2 years, 9 months ago
Networking and Multiplayer
Bindless textures warp access
Started by
tomas.drinovsky
with
2
comments, last by
tomas.drinovsky
2 years, 9 months ago
Bindless
directx12
Graphics and GPU Programming
How to handle Quadtree cracks in WebGL / Threejs?
Started by
myers.m007@gmail.com
with
2
comments, last by
myers.m007@gmail.com
2 years, 9 months ago
WebGL
Quadtree
ThreeJS
Graphics and GPU Programming
How to create a smooth zoom for 2D games from scratch? (SFML)
Started by
YesBox
with
10
comments, last by
YesBox
2 years, 9 months ago
Graphics
2D
SFML
Graphics and GPU Programming
Physics simulation with a variable delta T
Started by
felix.speagel
with
7
comments, last by
All8Up
2 years, 9 months ago
Math and Physics
[C++] Replacing the applications call-stack
Started by
Juliean
with
2
comments, last by
Juliean
2 years, 9 months ago
General and Gameplay Programming
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