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There are three common ways to organize this:

  • Write different functions. Keeping them in sync when changing is annoying.
  • Use if() statements on the inside of the functions, if the differences aren't particularly big. (Unreal does a lot of this.)
  • Use implementation inheritance or delegation, and take …
  • 5,867 views
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    Making my dream game come!

    this is the devlog page of my upcoming game for more info join my discord https://discord.gg/NatqvfJbvt

    3,596 views

    SuperVGA said:

    Vectors might be a more better, more forgiving fit if you want to add and remove enemies dynamically:

    Unfortunately I haven't been able to find a tutorial as nice as the one provided by @kylotan .
    Not on the go-to Cpp sites isocpp.org, cplusplus.com and en.cppreference.com, anyways.

    The …

    4,873 views
    theaaronstory
    March 08, 2020 11:19 AM
    Concepts of basic navigation and explanatory video!

    In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw

    In the spirit of continuation (from last entry)

    In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all p…

    8,251 views
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