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Programming
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Best way to composite images with alpha (AKA Photoshop Normal Blend)
Started by
ill
with
4
comments, last by
JoeJ
2 years, 5 months ago
Graphics and GPU Programming
FixedUpdate - Vector3 position with alpha
Started by
Rewaz
with
7
comments, last by
JoeJ
2 years, 5 months ago
C++
General and Gameplay Programming
Implementing a proper suspension movement and physics
Started by
Vu Chi Thien
with
9
comments, last by
bmarci
2 years, 5 months ago
vehiclephysics
Unity
Math and Physics
How to computer the distance between the current pixel and the camera in the Pixel Shader (HLSL)?
Started by
Key_C0de
with
9
comments, last by
Key_C0de
2 years, 5 months ago
HLSL
Shader
Direct3D
Graphics and GPU Programming
Some ideas on how to pre-compute physics for querying
Started by
beetree2
with
1
comment, last by
JoeJ
2 years, 5 months ago
Physics
Gameplay
Precomputation
Math and Physics
Some ideas on AI approach for a multi agent cooperative puzzle solving game
Started by
beetree2
with
2
comments, last by
beetree2
2 years, 5 months ago
Artificial Intelligence
Texture corruption when using mipmaps on OpenGL 4.2
Started by
dancingmad
with
7
comments, last by
LorenzoGatti
2 years, 5 months ago
OpenGL
help
Graphics and GPU Programming
Unreal Engine 5, Mara LiDAR data
Started by
taby
2 years, 5 months ago
Math and Physics
Accessing to RGB color of a mapped frame with DirectX 11
Started by
mmarcoluca
2 years, 5 months ago
Graphics and GPU Programming
ReportLiveDeviceObjects throws exception
Started by
Key_C0de
with
4
comments, last by
Key_C0de
2 years, 5 months ago
d3d11
directx
Direct3D
Graphics and GPU Programming
Creating Real Light Bouncing Mirrors in UE5
Started by
anton24
with
5
comments, last by
JoeJ
2 years, 5 months ago
Engines and Middleware
Getting pixel color with DirectX 11
Started by
mmarcoluca
2 years, 5 months ago
Graphics and GPU Programming
Can a Game be non-algorithmic
Started by
Saurabh Torne
with
26
comments, last by
playlightgames
2 years, 5 months ago
General and Gameplay Programming
Help with vertex pipeline for 3d software renderer
Started by
lasse42
with
5
comments, last by
lasse42
2 years, 5 months ago
3D
matrices
softwarerendering
Math and Physics
parallelizing a software rasterizer algorithm using opencl
Started by
AhmedSaleh
with
58
comments, last by
JoeJ
2 years, 5 months ago
Graphics and GPU Programming
Rendering the mirror image - design
Started by
thamas_bacsi
with
2
comments, last by
thamas_bacsi
2 years, 5 months ago
mirror
render
screengraph
General and Gameplay Programming
Shaders in OpenGL 1.4 ¿?
Started by
jorge1
with
8
comments, last by
Geri
2 years, 5 months ago
OpenGL
Graphics and GPU Programming
Get a pixel color on directx11 from the screen
Started by
mmarcoluca
with
9
comments, last by
mmarcoluca
2 years, 5 months ago
C++
directx11
Graphics and GPU Programming
SVOGI Implementation Details
Started by
Josh Klint
with
121
comments, last by
Josh Klint
2 years, 5 months ago
Graphics and GPU Programming
Player movement + Map Scrolling 2D RPG w/ C++
Started by
randomgamedevadvice
2 years, 5 months ago
#2d
#c++
General and Gameplay Programming
Master degree project - Old school browser game - looking for an advice
Started by
TSWR22
with
3
comments, last by
Tom Sloper
2 years, 5 months ago
Networking and Multiplayer
Reverse Engineering an old RPG?
Started by
NeonWhitey
with
2
comments, last by
hplus0603
2 years, 5 months ago
Networking and Multiplayer
Fog of War in C++ and OpenGL GLSL
Started by
yaboiryan
2 years, 5 months ago
Graphics and GPU Programming
Slip Ratio Instability!
Started by
YousefMahmood
with
1
comment, last by
YousefMahmood
2 years, 5 months ago
Math and Physics
Inverse kinematics which avoids self-collisions.
Started by
Nagle
with
3
comments, last by
JoeJ
2 years, 5 months ago
Math and Physics
How do you use OpenStreetMap as a base for a game?
Started by
dhawk
with
2
comments, last by
a light breeze
2 years, 5 months ago
OpenStreetMap
OSM
2D
Graphics and GPU Programming
[DIRECTX9] Tangent calculation for DrawIndexedPrimitive
Started by
dRUGO
2 years, 5 months ago
directx9
Graphics and GPU Programming
Screen space shadows erroneous shadowing artifact
Started by
bzm
2 years, 5 months ago
OpenGL
screenspace
DepthBuffer
Graphics and GPU Programming
Working with the dual graph of a hex grid
Started by
Ninfur
with
4
comments, last by
Ninfur
2 years, 5 months ago
Hexagon
Grid
Dualgraph
General and Gameplay Programming
project points to a plane using camera's right vectors
Started by
cebugdev2
with
1
comment, last by
cebugdev2
2 years, 5 months ago
Vector
vectors
Math and Physics
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