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Programming
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Question about Entity Component System - one component depending on data from another is bad idea?
Started by
aljav
with
3
comments, last by
aljav
2 years, 7 months ago
ECS
General and Gameplay Programming
d3d11: draw several rectangles with a single drawIndexed*() call for performance ?
Started by
vtorri
with
12
comments, last by
Aerodactyl55
2 years, 7 months ago
d3d11
Graphics and GPU Programming
OnTriggerExit Activates when you exit a collider even though you are still colliding with the other collider
Started by
Ripac
with
4
comments, last by
Ripac
2 years, 7 months ago
Unity
unity2d
2D
General and Gameplay Programming
Can you help me understand if it is possible to implement my idea?
Started by
Furkan125
with
3
comments, last by
a light breeze
2 years, 7 months ago
pygame
General and Gameplay Programming
Include not working in header files
Started by
KielanT
with
4
comments, last by
Oberon_Command
2 years, 7 months ago
General and Gameplay Programming
How to get faces of a 3D convex hull?
Started by
dorcsyful
with
4
comments, last by
dorcsyful
2 years, 7 months ago
Math and Physics
[Programming a pushbutton to do a task]
Started by
ogldev1
with
6
comments, last by
Thaumaturge
2 years, 7 months ago
General and Gameplay Programming
Each system loading its own assets VS. one asset managing system
Started by
DaveF
with
7
comments, last by
DaveF
2 years, 7 months ago
ECS
System
Assets
Engines and Middleware
Stuck trying to debug high CPU usage per DrawInstanced call
Started by
daniel05
with
2
comments, last by
daniel05
2 years, 7 months ago
General and Gameplay Programming
What kind of network backend scope/magnitude can I expect for a CCG?
Started by
nabs
with
4
comments, last by
Tom Sloper
2 years, 7 months ago
Networking and Multiplayer
Books on optimization and reduction of redundancy
Started by
taby
with
5
comments, last by
taby
2 years, 7 months ago
General and Gameplay Programming
[Help] Javascript - function findEasyPath not working properly.
Started by
joshLangley
with
1
comment, last by
joshLangley
2 years, 7 months ago
Javascript
Pathfinding
findeasypath
General and Gameplay Programming
taking at will space in memory code design
Started by
Calin
with
23
comments, last by
Calin
2 years, 7 months ago
General and Gameplay Programming
DX8 to DX9
Started by
Angels
with
5
comments, last by
Tom Sloper
2 years, 7 months ago
d3d8
D3D9
Graphics and GPU Programming
How to handle socket buffer quickly filling in during fast write and slow read
Started by
cebugdev2
with
8
comments, last by
hplus0603
2 years, 7 months ago
socket
Networking and Multiplayer
Optimizing overlapping units vision calculations in RTS using PyGame
Started by
Zoler1337
with
7
comments, last by
Tom Sloper
2 years, 7 months ago
Python
pygame
General and Gameplay Programming
Backend for unity mobile game
Started by
ARM1233
with
2
comments, last by
ARM1233
2 years, 7 months ago
Mobile
Unity
Backend
Networking and Multiplayer
What is the best way to process entities for efficiency?
Started by
Greg4581
with
5
comments, last by
frob
2 years, 7 months ago
C++
algorithms
containers
General and Gameplay Programming
Enet sends packets at a very slow rate.
Started by
yaboiryan
with
4
comments, last by
Kylotan
2 years, 7 months ago
Networking and Multiplayer
Building bone matrices: Same works with FBX SDK not with my own file format
Started by
isu diss
with
5
comments, last by
isu diss
2 years, 7 months ago
d3d11
SkeletalAnimation
C++
Graphics and GPU Programming
Cube shadow map sampling filter
Started by
Josh Klint
with
4
comments, last by
Josh Klint
2 years, 7 months ago
Graphics and GPU Programming
How can I fix this wall jittering in capsule to octree collision?
Started by
Awtsmoos
with
3
comments, last by
Gnollrunner
2 years, 7 months ago
Math and Physics
Handling per instance logic in inventory system - unreal engine 4
Started by
aljav
with
8
comments, last by
aljav
2 years, 7 months ago
General and Gameplay Programming
What is actually needed to build a live service online game
Started by
Applefruit
with
5
comments, last by
frob
2 years, 7 months ago
Networking and Multiplayer
Combining material shaders with other shaders
Started by
Tooko13
with
2
comments, last by
MJP
2 years, 7 months ago
Graphics and GPU Programming
Difference between Component Pattern and Builder Pattern?
Started by
rudiHammad
with
22
comments, last by
Oberon_Command
2 years, 7 months ago
General and Gameplay Programming
Need help with engine/tools
Started by
SirDJCat
2 years, 7 months ago
General and Gameplay Programming
Handling data flow in highly dynamic scenes
Started by
Kleriq
with
11
comments, last by
JoeJ
2 years, 7 months ago
General and Gameplay Programming
Is there a Blender-style game engine project out there? [retry]
Started by
Embassy of Time
2 years, 7 months ago
Engines and Middleware
SlimdDX or Microsoft Managed DirectX
Started by
devinw
with
4
comments, last by
MariusBellum
2 years, 7 months ago
slimdx
manageddirectx
Engines and Middleware
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