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Hey all, 

I wanted to share my new roguelike meets city-builder casual game for mobile.

It’s a quick and fun pick-up-and-play with tons of challenges to overcome, loads of traps like riptides, and enemies like vicious sharks.

Simply tap, drag and release and collect burger collectables, used as c…

5,438 views
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Hey everyone, I am Mark and I previously developed Shadowy Contracts solo, a while back. I also developed many other games and apps, including: merge game, hyper casual games, dating app, and so on.

I also worked on Archer: Danger Phone professionally.

I am looking to expand the team with enthusiasti…

4,456 views

@JoeJ Hi JoeJ, 

I am planning on adding key bindings upon final release of the game as I intend to release the game on Steam…so i definitely want players to have the ability to change key bindings : ]

I would recommend using a gamepad in the meantime but unfortunately the crouch doesn't work on …

5,589 views
North Kingdom mobile strategy game

Northern Kingdom is a mobile 3D tower defense game in which you have to defend your castle from a siege.

The player needs to restrain hordes of enemies by building a powerful wall to create his army and destroy all enemies!

Build, defend and become the most powerful force of the northern kingdom in c…

3,266 views
George_
October 23, 2022 07:04 PM
Part 1. A game where you control a swarm

Here's the first entry in what I'm hoping will be a long series. 

I recently watched an interview with John Carmack where he talks about his early days meeting John Romero and tells a story about Romero creating one game for every letter in the alphabet as a way to improve his skills as a game …

23,556 views
theaaronstory
August 27, 2022 08:46 AM
Right Before The End

It has been said that the most difficult part of making a game is to actually complete it. That could not be further from the truth. It may hold up when a developer is just starting out, and have little to no experience of what lies beyond completing a game (let alone making it*), but when there's …

8,910 views
theaaronstory
January 27, 2022 08:07 AM
Quick behind the scenes (cubemaps)

There was this discussion on another forum, which prompted this short entry:
 

There was this feature, most recently re-implemented into the project (a separate excursion), that provided a cinematic transition between locations; which in return gave more attention to the background. Which was a …

4,504 views
theaaronstory
January 18, 2022 09:55 AM
Rounds of updates, GIF preview, cinematic travel
update progress of the loading screen

Don't have much time to explain, but been extremely busy the past few weeks solving all sorts of issues: Ranging from technical (can Blender do this on a decade+ old station?), from coding (why is the old code no longer functional; and what's with the new code?…

24,086 views
theaaronstory
November 25, 2021 09:34 AM
Final update before release

The TLDR: The project reached a milestone, there is a sneak peek video, and the game will be released ASAP. If interested, find out more below.

(Link if video broken: https://youtu.be/Zz6rjqN9EMs)

You can whislist the game here To recap

Seven-long-months have passed since the introduction of the pr…

6,621 views
Alconost
October 23, 2020 03:18 PM
Finland for Game Devs: A Little Country with Big Possibilities

The Finns know more than just great music — they also produce terrific games. This little country, with its 5 million people and a mere 240 gamedev studios, boasts €2.2 billion in annual gaming market revenue. You’ve heard of Supercell, Rovio, Remedy Entertainment, Housemarque, Seriously Entertain…

10,789 views

“We need more gold (strikethrough) users!” Sound familiar? We’ll tell you how to solve the problem using ASO optimization in other languages.

Many games and apps look to foreign markets for audience expansion. And this is an excellent growth hack, but in addition to the game itself you have to trans…

10,060 views
khawk
April 28, 2020 11:13 PM
Qualcomm Releases Snapdragon Profiler 2020.1

Qualcomm has released Snapdragon Profiler 2020.1. The system profiling tool for mobile devices with Qualcomm's Snapdragon platform has added a number of features and fixes for Vulkan graphics applications and games, including support for Vulkan frame captures on low memory devices, debug markers, a…

5,818 views
Creating Realtime Watercolour Simulation for the Mobile Game tint. on Apple Arcade
Introduction

Back in January 2019 when we started talking about our new game — tint. watercolor paint quickly became its crucial element. Inspired by this Bulgari ad we knew that our watercolor implementation paint needs to match the high fidelity of the rest of the assets we were planning to create…

9,161 views
khawk
March 23, 2020 06:34 PM
Google for Games Announcements - Android Tools, Cloud, Stadia

Today Google announced new tools for game developers including Google Play Asset Delivery, Android Performance Tuner, Android GPU Inspector, Cloud Firestore, and more. 

  • Android Studio Profilers is an overhauled Android Studio System Trace profiler to let you inspect and visualize how code is ex…
3,792 views
khawk
March 10, 2020 09:30 PM
Arm Announces Performance Advisor, Evolution of Gaming through 5G Report

Arm and Newzoo today released The Evolution of Gaming Through 5G report explores how 5G is shaping gaming, while taking a look at the different mobile eras that led us to where we are now. 

Key findings include:

  • There will be over 1 billion active 5G phones by 2022, 22% of which will be 5G compa…
4,298 views
khawk
January 21, 2020 08:48 PM
The Indie Showdown Open for Submissions to Mobile Game Devs - $10,000 Grand Prize

The Label’s 2020 Indie Showdown contest, presented by Indie MEGABOOTH, is open for submissions. The Indie Showdown contest will give top indie mobile game makers from around the world a chance to win one of three prizes, including a grand prize of $10,000. The three winners will be announced at Ind…

5,015 views
Mobile Game Marketing Strategies to Embrace in 2020

By Sven Lubek, Managing Director of WeQ

With so many mobile games on the market and such stiff competition to get high quality players, dreams of creating an incredibly popular game that goes viral in the app stores can be crushed quite easily. That is, without the right mobile game marketing.

Devel…

12,490 views
khawk
November 19, 2019 04:41 PM
Lightstream Announces IRL Plan for Mobile Streamers

Lightstream, an innovator in cloud-native live streaming technology, today announced its IRL (In Real Life) plan for broadcasters who stream events from their phones or mobile live streaming setups. 

Streaming out in the world away from a computer and without a strong internet connection can…

5,856 views
Unity Addressables Pooling: Jump In!

If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the object pool is not empty.

[The original post with its formatting can be found at Unity Addressables Pooling]

In previous posts, I showed you how to load content in your game without limits.

Well…

13,799 views
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