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Programming
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Adaptive exposure with average log-luminance, using Pattanaik's technique
Started by
alexpanter
2 years, 9 months ago
adaptive-exposure
log-luminance
compute-shader
Graphics and GPU Programming
Why implement built-in online play instead of using Steam RemotePlay?
Started by
Domarius
with
9
comments, last by
Domarius
2 years, 9 months ago
Networking and Multiplayer
Car engine and feedback torque !?
Started by
ventsi
with
5
comments, last by
ventsi
2 years, 9 months ago
vehiclephysics
simulation
Math and Physics
vertex winding order, clockwise or counter-clockwise?
Started by
alexpanter
with
5
comments, last by
a light breeze
2 years, 9 months ago
vertex
vertexdata
model
Graphics and GPU Programming
XiRang platform
Started by
Nagle
2 years, 9 months ago
XiRang
Baidu
Engines and Middleware
Mixing PHP and Javascript for Base building type RTS games
Started by
xRa7en
with
3
comments, last by
felix.speagel
2 years, 9 months ago
General and Gameplay Programming
Blender Collada Exporter
Started by
RobM
with
2
comments, last by
RobM
2 years, 9 months ago
blender
collada
Exporter
Graphics and GPU Programming
How do I get the marker position on an hsv color wheel, from rgb 0-1 value
Started by
SelethD
with
4
comments, last by
SelethD
2 years, 10 months ago
Math and Physics
Can you project 3D on a 2D plane?
Started by
LedMar
with
5
comments, last by
frob
2 years, 10 months ago
Graphics and GPU Programming
The separating isosurface (contours) of two classes of object in 2D space
Started by
taby
with
10
comments, last by
taby
2 years, 10 months ago
Artificial Intelligence
Normal map flickering
Started by
alexpanter
with
6
comments, last by
Thaumaturge
2 years, 10 months ago
normal
Graphics and GPU Programming
Hand tracking support in Quest 2
Started by
markypooch
with
3
comments, last by
frob
2 years, 10 months ago
Engines and Middleware
[CARSIM] Proper backfire
Started by
bmarci
with
1
comment, last by
fleabay
2 years, 10 months ago
Math and Physics
Bullet Physics - Raycast Vehicle bounces while driving for unknown reasons
Started by
SharkBladder
with
3
comments, last by
bmarci
2 years, 10 months ago
Physics
C++
bulletPhysics
Math and Physics
Drawing a Triangle Using DirectX
Started by
arkadysahakian
with
2
comments, last by
Ultraporing
2 years, 10 months ago
directx
C++
Graphics and GPU Programming
compute shader multitasking
Started by
drhex
with
4
comments, last by
MJP
2 years, 10 months ago
Graphics and GPU Programming
Color/Hue shift in Temporal Accumulation?
Started by
iGrfx
with
3
comments, last by
JoeJ
2 years, 10 months ago
directx12
Graphics and GPU Programming
GIS And Unreal Engine
Started by
shivamp
with
1
comment, last by
Tom Sloper
2 years, 10 months ago
General and Gameplay Programming
Need help with creating a gaming tool.
Started by
juxwillx
with
4
comments, last by
juxwillx
2 years, 10 months ago
General and Gameplay Programming
CALL-instruction to constant 8-byte address
Started by
Juliean
with
12
comments, last by
Beosar
2 years, 10 months ago
General and Gameplay Programming
SAT: choosing a reference face with parallel normals
Started by
JsMarq96
with
7
comments, last by
JsMarq96
2 years, 10 months ago
SAT
collision-detection
Physics
Math and Physics
Calling OpenGL buffer initialization between frames
Started by
PixelArtDragon
2 years, 10 months ago
OpenGL
C++
Graphics and GPU Programming
Adjusting normal coordinates when drawing circle
Started by
RobM
with
5
comments, last by
Thaumaturge
2 years, 10 months ago
Graphics and GPU Programming
Terrain decals
Started by
PLCrashy
with
2
comments, last by
PLCrashy
2 years, 10 months ago
Graphics and GPU Programming
DX12) Trying to Implement Volumetric Scattering for multiple Spot Light, but It's not going well
Started by
SharkBladder
2 years, 10 months ago
directx12
post-processing
HLSL
Graphics and GPU Programming
how can I restore world coordinates in hlsl by depth value and screen space coordinates?
Started by
SharkBladder
with
1
comment, last by
MJP
2 years, 10 months ago
HLSL
DX12
directx
Graphics and GPU Programming
[D3D12, Vulkan, Metal] Triple buffer everything? I saw Depth Stencil Buffer is never for example.
Started by
Alundra
with
5
comments, last by
Alundra
2 years, 10 months ago
Graphics and GPU Programming
Best way to draw outlines for a toon shader: Geometry shader? During post processing? Something else?
Started by
ihavequestions
with
3
comments, last by
Thaumaturge
2 years, 10 months ago
GLSL
OpenGL
geometryshader
Graphics and GPU Programming
Which coordinate space to do lighting in?
Started by
alexpanter
with
9
comments, last by
alexpanter
2 years, 10 months ago
coordinates
lighting
Graphics and GPU Programming
DDA Algorithm Missing Intersections
Started by
Neoptolemus
with
9
comments, last by
raigan
2 years, 10 months ago
Algorithm
DDA
Math and Physics
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