Latest collision-detection Activity
As a hobbyist one is often faced with severe time constraints. There are day jobs to hold, groceries to shop, movies to watch, walks to take and friends to see. One way to overcome this issue is by using one of the known game engines like Unity, Unreal or Godot. But for me, the joy of game developm…
You should probably decompose the concave shapes into convex pieces and process them independently, because you want to use algorithms that handle only convex shapes like BSP trees (they represent regions as an intersection of halfspaces).
Thank you all for your responses and sorry for the delayed answer!
I knew about feature flip-flop, but my implementation was naive about it, plus, fixed the issue inverting the axis depending on the choosing of the reference or incident mesh!
Now I need to work a bit on my edge-edge contact point ext…