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Latest DDA Activity

Screen Space Reflections with DDA are distorted

Hi all,

I've been looking to improve my SSR implementation from just traditionally marching in world space and projecting back to screen space.

I camr across a paper entitled “Efficient GPU Screen-Space Ray Tracing” by Morgan Mcguire https://jcgt.org/published/0003/04/04/ which uses DDA to march in s…

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For future reference, here's a paper which presents a DDA to visit each cell touched by a ray:

http://www.cse.yorku.ca/~amana/research/grid.pdf

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Volume render empty space skip with DDA not woring

@Koen Yeah i feel this is the case too, it almost works but at certain positions and angles entire coarse voxel regions are culled as can be seen below in this video:

https://i.gyazo.com/d9453d12ceffc9635772a8e6481c4b4f.mp4​

My only guess is the ray must jump into the wrong occupancy map voxels whic…

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