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Programming
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[C++] Replacing the applications call-stack
Started by
Juliean
with
2
comments, last by
Juliean
2 years, 9 months ago
General and Gameplay Programming
How to make mesh edges to be "worn out"?
Started by
alikim
with
5
comments, last by
AlphaSilverback
2 years, 9 months ago
Graphics and GPU Programming
D3D12 GPU work interruptions
Started by
michal6
with
4
comments, last by
michal6
2 years, 9 months ago
Graphics and GPU Programming
generate sphere
Started by
_Flame_
with
12
comments, last by
_Flame_
2 years, 9 months ago
Math and Physics
How was Empire Earth able to render hundreds of 3D models on the screen when it had no access to shaders?
Started by
yaboiryan
with
23
comments, last by
Daggett
2 years, 9 months ago
Graphics and GPU Programming
How to use ID3D11Predicate for occlusion testing?
Started by
DKrz
2 years, 9 months ago
C++
Direct3D
Graphics and GPU Programming
How do I make in-game water that does not drop the frame rate.
Started by
yaboiryan
with
6
comments, last by
yaboiryan
2 years, 9 months ago
C++
directx
Water
Graphics and GPU Programming
Limit refresh rate
Started by
B-Real
with
1
comment, last by
MJP
2 years, 9 months ago
fpslimit
Graphics and GPU Programming
Get Points In Closed Spline
Started by
Seg_Fault
2 years, 9 months ago
splines
unrealengine
curves
Math and Physics
How Do I Calculate the Exponential Curve For Each Level Stat?
Started by
Heretic86
with
1
comment, last by
JoeJ
2 years, 9 months ago
General and Gameplay Programming
Rendering on child windows
Started by
そら
with
4
comments, last by
そら
2 years, 9 months ago
Graphics and GPU Programming
Calculating Diminishing Returns for CC Effects
Started by
Dutras
with
1
comment, last by
Thaumaturge
2 years, 9 months ago
General and Gameplay Programming
TES:IV Oblivion terrain techniques
Started by
Robert Valentic
with
2
comments, last by
dpadam450
2 years, 9 months ago
terrain
elderscrolls
oblivion
Graphics and GPU Programming
Rendering in editor only when required
Started by
RobM
with
5
comments, last by
JoeJ
2 years, 9 months ago
C#
WinForms
directx11
Graphics and GPU Programming
Direct3D 11 and 2D: multiplication matrix-vector in HLSL does not give the correct result
Started by
vtorri
with
6
comments, last by
JoeJ
2 years, 9 months ago
Graphics and GPU Programming
building game with different programmers
Started by
GiorgiDev
with
8
comments, last by
Irusan, son of Arusan
2 years, 9 months ago
programming
coding
Scripting
General and Gameplay Programming
Any resources for making a turn based strategy game in C++?
Started by
Key_C0de
2 years, 9 months ago
strategy
C++
Engines and Middleware
Percentage Closer Soft Shadows: ( combined with jumpflood ) how estimating correctly penumbra size ( diagrams inside )
Started by
evelyn4you
with
20
comments, last by
JoeJ
2 years, 9 months ago
Graphics and GPU Programming
Problems with generating the map
Started by
NeoDym11
with
1
comment, last by
JoeJ
2 years, 9 months ago
General and Gameplay Programming
VS cpp ignored
Started by
MikeCyber
with
5
comments, last by
a710d85264
2 years, 9 months ago
General and Gameplay Programming
Accessing "SCREEN" texture in Fragment Shader, for cool effects
Started by
james_lohr
with
4
comments, last by
Thaumaturge
2 years, 9 months ago
OpenGL
Shaders
fragmentshader
Graphics and GPU Programming
How to develop/test shaders for lower precision? (e.g. Wear OS)
Started by
james_lohr
with
4
comments, last by
james_lohr
2 years, 9 months ago
Shader
GLSL
glsles
Graphics and GPU Programming
[Win64] Custom exception handling implementation - resuming from specific address
Started by
Juliean
with
1
comment, last by
Juliean
2 years, 9 months ago
General and Gameplay Programming
Debugging GLFW application with GLFW_CURSOR_DISABLED
Started by
thamas_bacsi
with
16
comments, last by
thamas_bacsi
2 years, 9 months ago
glfw
C++
linux
General and Gameplay Programming
Making soft, blobby lights
Started by
Thaumaturge
with
4
comments, last by
Thaumaturge
2 years, 9 months ago
metaball
light
lighting
Math and Physics
Looking for a market engine
Started by
ClaudeVernier
with
2
comments, last by
ClaudeVernier
2 years, 9 months ago
Engines and Middleware
How to cut a texture created with DirectX9?
Started by
eduard_ionut
2 years, 9 months ago
directx
directx9
dx9
Graphics and GPU Programming
Where to clear my BezierCurve vector?
Started by
distinct_cabinet
with
1
comment, last by
JoeJ
2 years, 9 months ago
Graphics and GPU Programming
An experiment in very high performance blending: Pulse Width Modulative Blending
Started by
curved_
with
10
comments, last by
curved_
2 years, 9 months ago
Graphics and GPU Programming
Why is OpenGL drawing a straight line between my bezier paths?
Started by
distinct_cabinet
with
9
comments, last by
Ultraporing
2 years, 9 months ago
Graphics and GPU Programming
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