🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Latest glsles Activity
In the end I worked around this as follows:
1) I set “precision highp float; ” in my shader, so that it uses 32 bit, even on OpenGL ES
2) Then, to improve the performance, I first render to a smaller texture FBO, then scale it up to the screen
Advertisement
Advertisement