Latest compute-shader Activity
giuseppe7 said:
I dispatch a Compute Shader for each instance of my model. So for example, I have 30 instancies, I dispatch a Compute Shader 30 times.
It's no mistake, but i think your approach is very inefficient.
It looks you launch only one workgroup, then wait until it is done, then launch the nex…
Hi, I have implemented adaptive camera exposure, but it doesn't seem to be working correctly. My strategy is this:
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