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Hi, I’m Julio Herrera from Via Dei Vellutini, Italia! I’m a dedicated and flexible developer.
What do you think about prototyping game ideas or mechanics without any art assets?
Context: I am currently working on my first game. I did initial prototyping with basic shapes. When I moved forward a…
This month Raygun Gadabout was accepted to be presented at Unity Developer Day 2018 in Montreal. I had a really great time and enjoyed meeting lots of cool people and drinking way too much free coffee.
The hilight was being able to watch perfec…
Hello Space Cadets,
Wow. Looking back at September it’s been a very busy month. Here we go!
New Boss FightCreated a new boss fight with the goal of it being a way to test the player’s usage of the shield/reflection mechanic.
The mechanic is first tested on some simple puzzles and simple enemies that …
Hey Cadets,
Hope you northern hemisphere folk are having a good summer. Here’s another monthly update on Raygun Gadabout. Hope you like it!
New EnemyThis is a Wokel.
This guy isn’t that dangerous, unless he touches you, probably because his skin is poison or maybe he gives incredibly strong hugs. Jus…
snoken said:
windowClass->camera->SetDirection(glm::normalize(direction));
This function should create a orientation matrix for the camera (and / or it's inverse), which you could use directly instead trying to replicate it.
Besides, eventually the orientation of the model is right, but just the…
Post moved to Your Announcements.
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Hello,
World Of Anork is now released, in it's initial release:
[This article was originally posted in The Gamedev Guru's Blog]
You are leading a team of a handful of programmers and artists to port a good-looking PS4 VR game to Oculus Quest. You have six months to complete it. Well? What's your first move? Let's bring Unity Addressables to the table.
…Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
I…
When it comes to video games, immersion is one of the more popular topics among game critics and players alike, and for good reason. When you ask people why Marvel’s Spider-Man is such a joy to play, it shouldn’t surprise you if at least one of them tells you that the game “makes you feel like S…
The following article is about how we have balanced units in our space sci-fi RTS, Five Nations. Five Nations is a futuristic real-time strategy game that follows the events of a mind-bending opera of space about the survival of humanity. As a game designer working on an RTS, the most d…
This essay is a critique of the popular indie title Hollow Knight (with the free Lifeblood, Grimm Troupe and Hidden Dreams DLC). It was written mostly for my own benefit in exploring different games and learning about game design. However, I hope that a few other people will also…
Grant Shonkwiler worked as a producer on Fortnite, Doom, and Rage. In this talk he chronicles his journey from college, to lead designer on small mobile games, and finally into the AAA space. He also got the crowd to scream... in a library!