Latest antialiasing Activity
JoeJ said:
After that i would try to calculate the noise on demand and per pixel in the final FS, instead fetching it.
Thanks so much! as the noise generation cost much, so need to gen it in a low resolution fbo. and also sample the noise textuer 3 times to make a normalized vector to pass to next pa…
Hello everyone, I'm trying to enable full-scene antialiasing in my d3d9 game.
I'm basically just following Microsoft instructions to the T. However the device is always failing.
Here's how I'm doing it in accordance with Microsoft instructions:
// Check if device supports multisampling
if (SUCCEEDED(ms…
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