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Original post by dwmitch
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Christians suck, stop necroing dead threads.
Athiests suck. We have a right to contribute solicited ideas.
False dichotomies suck. Go Shinto!
This thread is seriously necroed, though. I remember it from a ways back, and it''s too big to expect people to read all the posts just to better understand these new ones. I think it should be locked.
That said, there''s a big difference between Christian imagery, Christian mythology and Christian content. Most of the ideas here appeal to the former two concepts. Fiery swords, infernal armies, paladins, warrior priests, clerics with axes crushing the spines of many-legged lizards, and great horned monstrosities writhing in purifying light are not particularly Christian concepts.
A real Christian game would probably be more like the Islamic idea of the "greater jihad". It would look like a dating sim, where you''re thrown into different situations and have to do the right thing in each to further your life as a Christian and bring you closer to Jesus. If you''re really into dating sims, then I guess that would appeal to you, but I prefer to be either building neat structure, exploring the depths of space, or hacking the life out of monsters. But that''s just me.
I''d like to see a game based loosely on the "Silver City" as it''s depicted by Neil Gaiman''s
Murder Mysteries . That was sweet. The Angels had a degree of free will, but periodically God would grab hold of them (they called it their "aspect coming upon them") and they would be, for a few moments, implements of divine will. It''s neat, because their wings unfurl, and they radiate brilliant light, and the voice of God speaks through them. Awesome. But at all other times they''re just diligent workers with limited emotional capacities. In that story they were building the universe, so emotions were incomplete, which might account for their strangeness. I just really liked the scene where Raguel, the angel of Vengeance, in questioning another angel and the other guy says "I don''t see how that''s any of your business" and Ragual levitates off the ground, bursts into flames, and thunders, "I am Raguel, who is the Vengeance of the Lord. You will answer my questions." Sweet.
Yeah, so either make a mature Christian game where the objective is to feel bad about sinning and observe the sacraments and live a Christ-like life, or else go balls-out with the awesomeness of God.
A third option can be found in C.S. Lewis''s sci-fi trilogy.
Perelandra is a particularly entertaining one. It has a scene where a man is fighting a demon, and partway through the fight, he''s all tired and bleeding and beginning to doubt whether he can win, and all of a sudden he''s flooded with hate. Lewis describes it in a very interesting way, but it''s something to the effect that in that moment, he realized why humans were given the ability to hate. Like a man with a hammer who first sees a nail, or a child with a hatchet when he figures out that there are trees the hatchet was built to cut, he realized that hate was given to men so they could fight evil, and to have an opportunity to feel hate without having to temper it with love for the sinner (love the sinner, hate the sin), he was elated by his hatred and filled with light and energy, and then he proceeded to punch the crap out of the demon. It was sweet.
So you could go that way, applying Christian ideals in a world where love and peace aren''t the purest manifestation of Christianity, so you can teach people about the Christian good while they kung-fu monsters.