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This article was originally published on GameDevDigest.com
Unity 2022 LTS, technical art, advanced tips, and more. Enjoy!
1999 Game Developers Conference Audio - This is a collection of digitized audio cassettes for 92 GDC events, including keynotes, overviews, how-tos, and panels. They were donated…

This article was originally published on GameDevDigest.com
Get some inspiration for creativity even when you are in a slow period. Enjoy!
Escaping creative downturns - If I'm stuck in a creative downturn, there's usually only one remedy: keep going. That is, accept the downturn, but continue to star…

This article was originally published on GameDevDigest.com
Missed last week, but back with a big issue. Enjoy!
Recreating Death Stranding Odradek Terrain Scanner in Unity - Sichen Liu explained how they recreated the Odradek Terrain Scanner effect from Death Stranding using Unity and showed how the …

This article was originally published on GameDevDigest.com
Tutorials and tools on adding user generated content, multiplayer, VFX, and lots more. Enjoy!
Power your players’ creativity with user-generated content - Unity User-Generated Content (UGC) is a comprehensive solution designed to help game d…

This article was originally published on GameDevDigest.com
Great tips to get your game going. Enjoy!
How To Make Good Small Games - People get frustrated with complex tools because they can't visualize the journey from their starting point to their goal. It's hard to see the path from "rendering a 3…

This article was originally published on GameDevDigest.com
Shader tutorials, VFX and more. Enjoy this week's issue!
Procedural ANIMATED-ORGANIC material, 100% shader. - There's incredible beauty and design in nature. It's fast and auto-generates surface/lighting information for both lit/unlit enviro…

This article was originally published on GameDevDigest.com
Narrative game design, takeaways from GDC, asset bundles, making things look good, and a lot more. Enjoy!
To make every choice matter, Pentiment rewrote the rules of narrative RPGs - While choice can play a major role in many modern games, i…

This article was originally published on GameDevDigest.com
Performance tuning, marketing, AI, and lots more. Enjoy!
Unity Performance Tuning Bible - This book is a comprehensive guide to optimizing performance in Unity. The e-book is available for download as a PDF.
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This article was originally published on GameDevDigest.com
Long and short tutorials this week, and tons of great free and discounted assets. Enjoy!
Runtime authoring in projects using ECS for Unity - ECS for Unity introduces a clean separation between Authoring Data and Runtime Data. Through the bak…

This article was originally published on GameDevDigest.com
Get inspired and get things done! Lots to read and learn from this week. Enjoy!
A Great Old-Timey Game-Programming Hack - A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-b…