GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
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gamedevdigest
October 06, 2023
Game Dev Digest Issue #207 - Improving Fun, Performance And More

This article was originally published on GameDevDigest.com

Back for another week. Hope you enjoy!

MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them - The main purpose of this post is to explore the limitations that we find at the data I/O level in the design of MMO …

2,644 views
gamedevdigest
September 29, 2023
Game Dev Digest Issue #206 - Let's Make More Games

This article was originally published on GameDevDigest.com

A look back at game dev back in the day. Plus some great stuff on getting your game noticed, and actually making the games! Enjoy!

The Missing Middle In Game Development - There was no Unity, Gamemaker, Godot, or Unreal so if you wanted to m…

2,108 views
gamedevdigest
September 22, 2023
Game Dev Digest Issue #205 - Back To Work

This article was originally published on GameDevDigest.com

Back to regularly scheduled program. Enjoy!

Geometry For Dynamic Intersections - I thought this might be helpful to others trying to construct geometry for dynamic intersections.. It's not a full step-by-step but I added some of the essentia…

2,153 views
gamedevdigest
September 15, 2023
Game Dev Digest Issue #204 - 2 Minutes To Midnight

This article was originally published on GameDevDigest.com

Keep on dev'ing out there!

I don't like to interject my own thoughts and opinions in this newsletter too often, but the obvious elephant in the room has to be addressed, Unity messed up real bad this time. There is still way too much confusi…

2,439 views
gamedevdigest
September 08, 2023
Game Dev Digest Issue #203 - Simulations, Patterns, VR and more

This article was originally published on GameDevDigest.com

Lots of interesting and varied content this week. Enjoy!

Portal Effect with Stencil Decals (BIRP & URP) - In this post I'll show you how to set up a portal effect using decals.
Minions Art

The "Weak Event" Pattern in C# - Events in C# are …

2,565 views
gamedevdigest
September 01, 2023
Game Dev Digest Issue #202 - Clean Code

This article was originally published on GameDevDigest.com

Tips to improve your code quality, editor tools, graphics and much more. Enjoy!

The Source of Readability - Readability is often treated as a subjective thing. When someone says code is more readable, what they really mean is they can more e…

2,085 views
gamedevdigest
August 25, 2023
Game Dev Digest Issue #201 - Multiplayer, Animation, and more

This article was originally published on GameDevDigest.com

Multiplayer guides and samples, animation breakdowns, AI, VFX and shaders, plus more. Enjoy!

How to create a Space Portal with HLSL in Unity - Discover the secrets of the universe and unleash your creativity with our tutorial on how to creat…

6,646 views
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gamedevdigest
August 18, 2023
Game Dev Digest Issue #200 - Develop Faster

This article was originally published on GameDevDigest.com

Jam packed for issue 200, blender tips, development process tips, AI and asset packs, plus lost more. Enjoy!

Unity Assembly Definitions Explained: How to Organize and Control Your Code - Assembly Definition Files (asmdef) in Unity is a power…

2,207 views
gamedevdigest
August 11, 2023
Game Dev Digest Issue #199 - Inspiration Issue

This article was originally published on GameDevDigest.com

Here's some inspiration to keep on working, plus more content to help you on the way. Enjoy!

Aiming like the Golden(Eye) era - With the ever-evolving game industry, we've created a very different look on first-person shooter games. Comparing…

2,344 views
gamedevdigest
August 04, 2023
Game Dev Digest Issue #198 - Design, Shaders, AI and more

This article was originally published on GameDevDigest.com

Some great design resources, shader tutorials, and lots more. Enjoy!

The Level Design Book - The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all…

2,300 views
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