This article was originally published on GameDevDigest.com
Some UX advice, cinematic breakdowns, code patterns, plus a lot more. Enjoy!
What makes a game cinematic? The answer is changing - The nun adventure game Indika is more interested in Tarkovsky than Bruckheimer
polygon.com
This article was originally published on GameDevDigest.com
Get it while it's hot! Another jam packed issue of game dev content. Enjoy!
Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic - I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinc…
This article was originally published on GameDevDigest.com
Check out the latest tips on enhancing your game in various ways. Enjoy!
This Artist Added Custom Subsurface Scattering to Unity URP - And shared the nodes so you can recreate the setup yourself.
80.lv
This article was originally published on GameDevDigest.com
Here is another week of tips, including some on keeping your scope achievable. Enjoy!
Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Superco…
This article was originally published on GameDevDigest.com
A look at the artistic side of things. Enjoy!
Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesm…
This article was originally published on GameDevDigest.com
Some game dev tips before we head into the eclipse. Enjoy!
2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit w…
This article was originally published on GameDevDigest.com
This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!
Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The …
This article was originally published on GameDevDigest.com
Another week with more stuff to help you on your game dev journey. Enjoy!
The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken parti…
This article was originally published on GameDevDigest.com
Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!
My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve eve…
This article was originally published on GameDevDigest.com
Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!
2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familia…