

This article was originally published on GameDevDigest.com
Back for another week of game dev links. Enjoy!
Game Maker Toolkit Notebook - I wanted to keep a list of development tools and assets (both known and lesser known) and business resources that I’ve found to help me create games and products wi…

This article was originally published on GameDevDigest.com
Happy game dev'ing, here is another issue for you. Enjoy!
Sort, sweep, and prune: Collision detection algorithms - Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome …

This article was originally published on GameDevDigest.com
Back with another week's worth of game dev tutorials and helpful links. Enjoy!
Stylized Ship Damage Unity VFX Breakdown - The team behind Piratoos! indie game about animal pirates explained how they set up the ship damage system.
80.lv

This article was originally published on GameDevDigest.com
Collected some more great game dev content for your weekend. Enjoy!
My Favorite Tools + Techniques for Procedural Gamedev - One of the unifying themes of the work is the use procedural and generative techniques in some way. Usually it's just …

This article was originally published on GameDevDigest.com
More game dev content for the weekend. Enjoy!
Easily Create VR Multiplayer Experiences with Unity's New Template - The template leverages Unity Cloud Gaming Services.
80.lv
Learn How Games Get PEGI Ratings - "We're not a group of corporate men…

This article was originally published on GameDevDigest.com
Hope your game dev'ing is going well, here is another issue to help. Enjoy!
Deconstructing the Role-Playing Video Game - Today I want to write about an rpg-cli spin-off. rpg-cli is one of my fondest personal projects and I never properly doc…

This article was originally published on GameDevDigest.com
Hope your week went well, we are back with another bunch of game dev content to head into the weekend. Enjoy!
Combat Design: A Comprehensive Overview to Creating Satisfying Game Combat - When it comes to this highly complex and detail-orient…

This article was originally published on GameDevDigest.com
Hope you have a good game dev weekend. Enjoy!
An Algorithm for city map generation - This article is only about street generation. However, this is the first part of a longer series that will explore several generation algorithms to create a…

This article was originally published on GameDevDigest.com
Some great practical advice on working efficiently. Also marketing tips, and more great content. Enjoy!
Let’s write a video game from scratch like it’s 1987 - I thought it would be fun to make with the same principles a full-fledged GUI appl…

This article was originally published on GameDevDigest.com
Lots of great material to dive into this week. Enjoy!
Unity Tutorial: Particle Plexus (Part 2) - In the last part of this tutorial series, we setup the basis of our Plexus system. Lines were correctly rendered between particles, and we sampl…