This article was originally published on GameDevDigest.com
Happy Halloween. Enjoy another issue of game dev stuff.
Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…
This article was originally published on GameDevDigest.com
Enjoy!
Making of Time Ghost: Using DOTS ECS for more complex environments - In September 2024, Unity’s Demo team unveiled a new real-time cinematic demo, Time Ghost. It was created with the Unity 6 engine, which includes a number of features …
This article was originally published on GameDevDigest.com
Unity 6 has been released, check it out and enjoy!
Unity 6 Release - Create faster and reach more platforms.
[You can read more about it here, here, and here]
Unity
Custom Input System for Unity: A Developer's Guide - Today, I'm excited to share…
This article was originally published on GameDevDigest.com
I've got a need, a need for speed. This issue has lots on performance, but also a lot more. Enjoy!
Determinism In League Of Legends: Implementation - Taking the League of Legends game server from a nondeterministic process to its current stat…
This article was originally published on GameDevDigest.com
Hot off the presses, another week of game dev stuff. Enjoy!
Learn GPU Programming in Your Browser - WebGPU has arrived, opening a direct pipeline from the web browser to your local GPU. We’ve built WebGPU Puzzles to help you try it and explor…
This article was originally published on GameDevDigest.com
Looking towards the future in this issue. Enjoy!
Unity wants fewer developers to park on older versions of the engine - Unity's move to "generational" updates is meant to help devs access engine improvements more often.
gamedeveloper.com
This article was originally published on GameDevDigest.com
Enjoy another issue of game dev content.
A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…
This article was originally published on GameDevDigest.com
Happy Friday everyone. Enjoy another issue.
Write Better Netcode - Have you eagerly started a Unity multiplayer project after working through Netcode tutorials that made you feel like this is easy-peasy? But then you run into inexplicable, ra…
This article was originally published on GameDevDigest.com
Back for another week of game dev links. Enjoy!
Game Maker Toolkit Notebook - I wanted to keep a list of development tools and assets (both known and lesser known) and business resources that I’ve found to help me create games and products wi…
This article was originally published on GameDevDigest.com
Happy game dev'ing, here is another issue for you. Enjoy!
Sort, sweep, and prune: Collision detection algorithms - Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome …