GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
0 comments
7 followers
134 entries
Advertisement
gamedevdigest
November 01, 2024
Game Dev Digest Issue #256 - Horror And More

This article was originally published on GameDevDigest.com

Happy Halloween. Enjoy another issue of game dev stuff.

Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…

623 views
gamedevdigest
October 25, 2024
Game Dev Digest Issue #255 - Animations, Engines, and more

This article was originally published on GameDevDigest.com

Enjoy!

Making of Time Ghost: Using DOTS ECS for more complex environments - In September 2024, Unity’s Demo team unveiled a new real-time cinematic demo, Time Ghost. It was created with the Unity 6 engine, which includes a number of features …

1,268 views
gamedevdigest
October 18, 2024
Game Dev Digest Issue #254 - Unity 6

This article was originally published on GameDevDigest.com

Unity 6 has been released, check it out and enjoy!

Unity 6 Release - Create faster and reach more platforms.
[You can read more about it here, here, and here]
Unity

Custom Input System for Unity: A Developer's Guide - Today, I'm excited to share…

1,348 views
gamedevdigest
October 11, 2024
Game Dev Digest Issue #253 - The Need For Speed

This article was originally published on GameDevDigest.com

I've got a need, a need for speed. This issue has lots on performance, but also a lot more. Enjoy!

Determinism In League Of Legends: Implementation - Taking the League of Legends game server from a nondeterministic process to its current stat…

1,384 views
gamedevdigest
September 27, 2024
Issue #252 - Design, Behaviors/AI, Marketing and more

This article was originally published on GameDevDigest.com

Hot off the presses, another week of game dev stuff. Enjoy!

Learn GPU Programming in Your Browser - WebGPU has arrived, opening a direct pipeline from the web browser to your local GPU. We’ve built WebGPU Puzzles to help you try it and explor…

1,520 views
gamedevdigest
September 20, 2024
Game Dev Digest Issue #251 - The Next Generation

This article was originally published on GameDevDigest.com

Looking towards the future in this issue. Enjoy!

Unity wants fewer developers to park on older versions of the engine - Unity's move to "generational" updates is meant to help devs access engine improvements more often.
gamedeveloper.com

.NET M…

1,947 views
gamedevdigest
September 13, 2024
Game Dev Digest Issue #250 - The Future Is Bright

This article was originally published on GameDevDigest.com

Enjoy another issue of game dev content.

A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…

1,926 views
Advertisement
gamedevdigest
August 30, 2024
Game Dev Digest Issue #248 - Write Better Code, and more

This article was originally published on GameDevDigest.com

Happy Friday everyone. Enjoy another issue.

Write Better Netcode - Have you eagerly started a Unity multiplayer project after working through Netcode tutorials that made you feel like this is easy-peasy? But then you run into inexplicable, ra…

2,285 views
gamedevdigest
August 23, 2024
Game Dev Digest Issue #247 - Shader Guides, Toolkits, and more

This article was originally published on GameDevDigest.com

Back for another week of game dev links. Enjoy!

Game Maker Toolkit Notebook - I wanted to keep a list of development tools and assets (both known and lesser known) and business resources that I’ve found to help me create games and products wi…

1,440 views
gamedevdigest
August 16, 2024
Game Dev Digest Issue #246 - Algorithms, Design, Water, and more

This article was originally published on GameDevDigest.com

Happy game dev'ing, here is another issue for you. Enjoy!

Sort, sweep, and prune: Collision detection algorithms - Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome …

1,867 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
56 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement