This article was originally published on GameDevDigest.com
Keep the new year going strong with more game dev tutorials and helpful content. Enjoy!
Unit Testing for Unity Developers - Let's face it Unity developers — you write buggy code. I write buggy code. AI writes buggy. Many software engineers co…
This article was originally published on GameDevDigest.com
Some lessons learned from 2024 and more. Enjoy!
Portals and Quake - Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the inf…
This article was originally published on GameDevDigest.com
Back for another week of game dev stuff. Enjoy!
7 Things I Learned About Steam In 2024 - Really, what is my job? I am not a clairvoyant who can predicts what Steam will do or have some special intuition that gives you wishlists. All I do is I…
This article was originally published on GameDevDigest.com
Heading into a holiday break? enjoy some more game dev tips!
Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout
This article was originally published on GameDevDigest.com
Enjoy!
How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com
This article was originally published on GameDevDigest.com
Back after a week's absence with packed issue. Enjoy!
Edge Detection Outlines - How to draw edge detection outlines in Unity.
ameye.dev
Shoreline Shader Breakdown - There’s two main ways I’m discussing that can be used to map the waves to the s…
This article was originally published on GameDevDigest.com
Some more great content from the game dev community. Enjoy!
Porting To Console - I ported more then 15 Unity games from PC to all modern console platforms and I want to give some tiny best practices on how to handle those platforms.
slawadeisl…
This article was originally published on GameDevDigest.com
Welcome back for another week of game dev tips and resources. Enjoy!
Fake it til’ you make it - faking extended draw distance in mobile games - How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing dra…
This article was originally published on GameDevDigest.com
Hey, back for another week of game dev news and tutorials. Enjoy!
Worldbuilding (Game Writing and Game Design) - Worldbuilding overview covering how to create engaging, immersive game worlds where players want to invest their time and energy.…
This article was originally published on GameDevDigest.com
Happy Halloween. Enjoy another issue of game dev stuff.
Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…