GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
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gamedevdigest
January 24, 2025
Game Dev Digest Issue #266 - Shaders, Testing, Trailers, and more

This article was originally published on GameDevDigest.com

Keep the new year going strong with more game dev tutorials and helpful content. Enjoy!

Unit Testing for Unity Developers - Let's face it Unity developers — you write buggy code. I write buggy code. AI writes buggy. Many software engineers co…

764 views
gamedevdigest
January 17, 2025
Game Dev Digest Issue #265 - Game Dev Lessons: Visuals, Input, and 2024 Insights

This article was originally published on GameDevDigest.com

Some lessons learned from 2024 and more. Enjoy!

Portals and Quake - Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the inf…

686 views
gamedevdigest
January 10, 2025
Game Dev Digest Issue #264 - Game Dev Insights: AI Tools, VFX, Optimization & Tutorials

This article was originally published on GameDevDigest.com

Back for another week of game dev stuff. Enjoy!

7 Things I Learned About Steam In 2024 - Really, what is my job? I am not a clairvoyant who can predicts what Steam will do or have some special intuition that gives you wishlists. All I do is I…

1,682 views
gamedevdigest
December 20, 2024
Game Dev Digest Issue #262 - VFX, XR, Replay Systems, and More

This article was originally published on GameDevDigest.com

Heading into a holiday break? enjoy some more game dev tips!

Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout

6 ways to start bui…

2,028 views
gamedevdigest
December 13, 2024
Game Dev Digest Issue #261 - Networking, Tutorials and more

This article was originally published on GameDevDigest.com

Enjoy!

How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com

awesome-mixed-realit…

1,574 views
gamedevdigest
December 06, 2024
Game Dev Digest Issue #260 - Effect Breakdowns, Networking, and more

This article was originally published on GameDevDigest.com

Back after a week's absence with packed issue. Enjoy!

Edge Detection Outlines - How to draw edge detection outlines in Unity.
ameye.dev

Shoreline Shader Breakdown - There’s two main ways I’m discussing that can be used to map the waves to the s…

1,985 views
gamedevdigest
November 22, 2024
Issue #259 - Learning Resources

This article was originally published on GameDevDigest.com

Some more great content from the game dev community. Enjoy!

Porting To Console - I ported more then 15 Unity games from PC to all modern console platforms and I want to give some tiny best practices on how to handle those platforms.
slawadeisl…

1,857 views
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gamedevdigest
November 15, 2024
Game Dev Digest Issue #258 - Graphics Resources, Optimization, and more

This article was originally published on GameDevDigest.com

Welcome back for another week of game dev tips and resources. Enjoy!

Fake it til’ you make it - faking extended draw distance in mobile games - How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing dra…

2,071 views
gamedevdigest
November 08, 2024
Game Dev Digest Issue #257 - Lessons Learned, and more

This article was originally published on GameDevDigest.com

Hey, back for another week of game dev news and tutorials. Enjoy!

Worldbuilding (Game Writing and Game Design) - Worldbuilding overview covering how to create engaging, immersive game worlds where players want to invest their time and energy.…

1,621 views
gamedevdigest
November 01, 2024
Game Dev Digest Issue #256 - Horror And More

This article was originally published on GameDevDigest.com

Happy Halloween. Enjoy another issue of game dev stuff.

Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…

1,472 views
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