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This article was originally published on GameDevDigest.com
Shaders, graphics and AI pathfinding, plus a lot more. Enjoy!
When Greedy Algorithms Can Be Faster - In the realm of computer science, we're always told to pursue what is the most efficient solution. This can be either what is the fastest way…
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This article was originally published on GameDevDigest.com
Feburary game dev stuff. Enjoy!
Motion Sickness Accessibility in Video Games - Motion sickness is an issue that affects up to one third of people. Is there a way we can strive to make gaming more accessible to people who suffer from the more …
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This article was originally published on GameDevDigest.com
Some great content on AI in games, marketing and much more. Enjoy!
AI 101: Introducing Utility AI - The player is running towards a non-player character, they could go to cover, they could attack, throw a projectile, run away, what do they do…
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This article was originally published on GameDevDigest.com
Keep the new year going strong with more game dev tutorials and helpful content. Enjoy!
Unit Testing for Unity Developers - Let's face it Unity developers — you write buggy code. I write buggy code. AI writes buggy. Many software engineers co…
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This article was originally published on GameDevDigest.com
Some lessons learned from 2024 and more. Enjoy!
Portals and Quake - Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the inf…
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This article was originally published on GameDevDigest.com
Back for another week of game dev stuff. Enjoy!
7 Things I Learned About Steam In 2024 - Really, what is my job? I am not a clairvoyant who can predicts what Steam will do or have some special intuition that gives you wishlists. All I do is I…
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This article was originally published on GameDevDigest.com
Heading into a holiday break? enjoy some more game dev tips!
Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout
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This article was originally published on GameDevDigest.com
Enjoy!
How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com
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This article was originally published on GameDevDigest.com
Back after a week's absence with packed issue. Enjoy!
Edge Detection Outlines - How to draw edge detection outlines in Unity.
ameye.dev
Shoreline Shader Breakdown - There’s two main ways I’m discussing that can be used to map the waves to the s…
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This article was originally published on GameDevDigest.com
Some more great content from the game dev community. Enjoy!
Porting To Console - I ported more then 15 Unity games from PC to all modern console platforms and I want to give some tiny best practices on how to handle those platforms.
slawadeisl…