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![Game Dev Digest Issue #258 - Graphics Resources, Optimization, and more](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Welcome back for another week of game dev tips and resources. Enjoy!
Fake it til’ you make it - faking extended draw distance in mobile games - How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing dra…
![Game Dev Digest Issue #257 - Lessons Learned, and more](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Hey, back for another week of game dev news and tutorials. Enjoy!
Worldbuilding (Game Writing and Game Design) - Worldbuilding overview covering how to create engaging, immersive game worlds where players want to invest their time and energy.…
![Game Dev Digest Issue #256 - Horror And More](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Happy Halloween. Enjoy another issue of game dev stuff.
Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…
![Game Dev Digest Issue #255 - Animations, Engines, and more](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Enjoy!
Making of Time Ghost: Using DOTS ECS for more complex environments - In September 2024, Unity’s Demo team unveiled a new real-time cinematic demo, Time Ghost. It was created with the Unity 6 engine, which includes a number of features …
![Game Dev Digest Issue #254 - Unity 6](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Unity 6 has been released, check it out and enjoy!
Unity 6 Release - Create faster and reach more platforms.
[You can read more about it here, here, and here]
Unity
Custom Input System for Unity: A Developer's Guide - Today, I'm excited to share…
![Game Dev Digest Issue #253 - The Need For Speed](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
I've got a need, a need for speed. This issue has lots on performance, but also a lot more. Enjoy!
Determinism In League Of Legends: Implementation - Taking the League of Legends game server from a nondeterministic process to its current stat…
![Issue #252 - Design, Behaviors/AI, Marketing and more](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Hot off the presses, another week of game dev stuff. Enjoy!
Learn GPU Programming in Your Browser - WebGPU has arrived, opening a direct pipeline from the web browser to your local GPU. We’ve built WebGPU Puzzles to help you try it and explor…
![Game Dev Digest Issue #251 - The Next Generation](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Looking towards the future in this issue. Enjoy!
Unity wants fewer developers to park on older versions of the engine - Unity's move to "generational" updates is meant to help devs access engine improvements more often.
gamedeveloper.com
![Game Dev Digest Issue #250 - The Future Is Bright](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Enjoy another issue of game dev content.
A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…
![Game Dev Digest Issue #248 - Write Better Code, and more](https://uploads.gamedev.net/blogs/monthly_2020_01/f609fbf094454bcb83f4a84d0d5a7e3f.twitter-banner.png)
This article was originally published on GameDevDigest.com
Happy Friday everyone. Enjoy another issue.
Write Better Netcode - Have you eagerly started a Unity multiplayer project after working through Netcode tutorials that made you feel like this is easy-peasy? But then you run into inexplicable, ra…