GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
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gamedevdigest
June 09, 2023
Game Dev Digest Issue #190 - Shaders, UI, AI and more

This article was originally published on GameDevDigest.com

Check out this week's issue including shaders, UI tools, AI and pathfinding, and more. Enjoy!

Compute Shaders in Unity: Multiple Kernels, ComputeBuffers, CPU - GPU data flow - In this segment, we will delve into the potential of utilizing mu…

3,302 views
gamedevdigest
June 02, 2023
Game Dev Digest Issue #189 - Advanced Tips

This article was originally published on GameDevDigest.com

Unity 2022 LTS, technical art, advanced tips, and more. Enjoy!

1999 Game Developers Conference Audio - This is a collection of digitized audio cassettes for 92 GDC events, including keynotes, overviews, how-tos, and panels. They were donated…

3,155 views
gamedevdigest
May 28, 2023
Game Dev Digest Issue #188 - The Creative Journey

This article was originally published on GameDevDigest.com

Get some inspiration for creativity even when you are in a slow period. Enjoy!

Escaping creative downturns - If I'm stuck in a creative downturn, there's usually only one remedy: keep going. That is, accept the downturn, but continue to star…

2,895 views
gamedevdigest
May 12, 2023
Game Dev Digest Issue #187 - VFX And So Much More

This article was originally published on GameDevDigest.com

Missed last week, but back with a big issue. Enjoy!

Recreating Death Stranding Odradek Terrain Scanner in Unity - Sichen Liu explained how they recreated the Odradek Terrain Scanner effect from Death Stranding using Unity and showed how the …

3,312 views
gamedevdigest
April 28, 2023
Game Dev Digest Issue #186 - User Generated Content and more!

This article was originally published on GameDevDigest.com

Tutorials and tools on adding user generated content, multiplayer, VFX, and lots more. Enjoy!

Power your players’ creativity with user-generated content - Unity User-Generated Content (UGC) is a comprehensive solution designed to help game d…

3,509 views
gamedevdigest
April 21, 2023
Game Dev Digest Issue #185 - Tips and Tutorials

This article was originally published on GameDevDigest.com

Great tips to get your game going. Enjoy!

How To Make Good Small Games - People get frustrated with complex tools because they can't visualize the journey from their starting point to their goal. It's hard to see the path from "rendering a 3…

3,462 views
gamedevdigest
April 14, 2023
Game Dev Digest Issue #184 - Shader Tricks And More

This article was originally published on GameDevDigest.com

Shader tutorials, VFX and more. Enjoy this week's issue!

Procedural ANIMATED-ORGANIC material, 100% shader. - There's incredible beauty and design in nature. It's fast and auto-generates surface/lighting information for both lit/unlit enviro…

3,758 views
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gamedevdigest
April 07, 2023
Game Dev Digest Issue #183 - Narrative Design, GDC and more

This article was originally published on GameDevDigest.com

Narrative game design, takeaways from GDC, asset bundles, making things look good, and a lot more. Enjoy!

To make every choice matter, Pentiment rewrote the rules of narrative RPGs - While choice can play a major role in many modern games, i…

4,166 views
gamedevdigest
March 31, 2023
Game Dev Digest Issue #182 - Performance Tuning and What's New

This article was originally published on GameDevDigest.com

Performance tuning, marketing, AI, and lots more. Enjoy!

Unity Performance Tuning Bible - This book is a comprehensive guide to optimizing performance in Unity. The e-book is available for download as a PDF.
CyberAgentGameEntertainment

Analyzi…

3,592 views
gamedevdigest
March 24, 2023
Game Dev Digest Issue #181 - Procedural Generation, Multiplayer, and more!

This article was originally published on GameDevDigest.com

Long and short tutorials this week, and tons of great free and discounted assets. Enjoy!

Runtime authoring in projects using ECS for Unity - ECS for Unity introduces a clean separation between Authoring Data and Runtime Data. Through the bak…

4,268 views
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