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
This article was originally published on GameDevDigest.com
Learn shaders, VFX, and how to move things around in your game, plus a lot more. Enjoy!
Creating a VFX Fire Pack for Unity & Unreal Engine - COO of ActionVFX Luke Thompson and CEO of Undertone FX David Johnson have told us about the enor…

This article was originally published on GameDevDigest.com
Check out some great ways to improve your visuals, plus plenty more. Enjoy!
PixCap: Developing a Cloud-Based 3D Animation Platform - PixCap's CEO and Founder CJ Looi has shared some behind-the-scenes info about PixCap, an innovative, cloud-b…
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This article was originally published on GameDevDigest.com
Learn about new features, ScriptableObjects, and some great open source projects. Enjoy!
Should you use ScriptableObject to store settings in Unity? - While passing technical interviews, the topic of using ScriptableObjects was raised a lot …

This article was originally published on GameDevDigest.com
Here's to another year. Enjoy!
Swapping Rigged Hair to an Existing Armature - We’re going to talk about hair today! This tutorial is a bit of a follow-up to my Adding Parts to a Rigged Character guide. Both are about moving parts from one ch…
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