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A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.
Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
Compilation Visualizer: Uncover These Iteration Time Killers - In this blog post, you'll learn how to measure your assembly compilation times. The Gamedev Guru Floating Islands: Setting Up Stylized Shaders with HDRP in Unity - Maciej Hernik discussed the details of his stylized scene Floating Islan…
Become a better Unity developer with these tips from the community - Every Tuesday, Unity users share their best tips on Twitter with the #UnityTips tag. We’ve put together a list of the top tips from the past four months to help you enhance your visuals and improve your workflows. Get ready to tak…
C# Updates for the Absent C# Developer (C# 6.0 and newer overview) - It has been a while since I actively developed in C#. I mostly worked with C# and .NET during the 3.0 to 4.5 days and I did async/await work very early on, so I skip over that as well. After a job change, I didn’t touch C# for act…
Game UI Database - The ultimate reference tool for interface designers. 327 Games and 11655 Screenshots. [Also check out interfaceingame.com] gameuidatabase.com A Guide to Handling Huge Worlds in Unity – Part 1 - In this tutorial series you’re going to learn how to handle huge worlds in Unity. When…
6 Mistakes That’ll Drain the “Juice” Out Of Your Game - We game-devs love talking about “juicy games”. It’s a silly term, but players recognize "juice" intuitively: it’s a sensation that feels lively, satisfying, and well… juicy! Here are 6 mistakes that could be draining your juice. Mike Salyh Und…
*Read the newsletter posted with its original formatting at GameDevDigest.com
Free Unity “Cloud Build” (Buildkite CI) - The Unity Cloud Build allows developers to trigger builds in the cloud. Unfortunately, Cloud Build requires a subscription to Unity Teams or Unity Pro. My goal with this …
Issue #25 - Render Pipelines, Memory Management, Editor Scripts, DOTS/ECS, Shaders, Great Assets, Pl
*Read the full newsletter originally posted with its original formatting at GameDevDigest.com
Directional Shadows - This is the fourth part of a tutorial series about creating a custom scriptable render pipeline. It adds support for cascaded shadow maps.
Catlike Coding
See Through Walls …
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