GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
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gamedevdigest
January 15, 2021
Issue #77 - Modelling and more
Compilation Visualizer: Uncover These Iteration Time Killers - In this blog post, you'll learn how to measure your assembly compilation times. The Gamedev Guru Floating Islands: Setting Up Stylized Shaders with HDRP in Unity - Maciej Hernik discussed the details of his stylized scene Floating Islan…
2,129 views
gamedevdigest
January 08, 2021
Issue #76 - Improving
Become a better Unity developer with these tips from the community - Every Tuesday, Unity users share their best tips on Twitter with the #UnityTips tag. We’ve put together a list of the top tips from the past four months to help you enhance your visuals and improve your workflows. Get ready to tak…
3,400 views
gamedevdigest
December 18, 2020
Issue #75 - Automation, and C#
C# Updates for the Absent C# Developer (C# 6.0 and newer overview) - It has been a while since I actively developed in C#. I mostly worked with C# and .NET during the 3.0 to 4.5 days and I did async/await work very early on, so I skip over that as well. After a job change, I didn’t touch C# for act…
2,421 views
gamedevdigest
December 11, 2020
Issue #74 - Visuals and Math
Game UI Database - The ultimate reference tool for interface designers. 327 Games and 11655 Screenshots. [Also check out interfaceingame.com] gameuidatabase.com A Guide to Handling Huge Worlds in Unity – Part 1 - In this tutorial series you’re going to learn how to handle huge worlds in Unity. When…
1,989 views
gamedevdigest
December 04, 2020
Issue #73 - Game Design and Architecture
6 Mistakes That’ll Drain the “Juice” Out Of Your Game - We game-devs love talking about “juicy games”. It’s a silly term, but players recognize "juice" intuitively: it’s a sensation that feels lively, satisfying, and well… juicy! Here are 6 mistakes that could be draining your juice. Mike Salyh Und…
2,020 views
gamedevdigest
January 10, 2020
Issue #26 - CI, Cloud, Batching, Code Patterns, Shader How-Tos, Tweening, HDRP, Plenty Great Assets

*Read the newsletter posted with its original formatting at GameDevDigest.com

Free Unity “Cloud Build” (Buildkite CI) - The Unity Cloud Build allows developers to trigger builds in the cloud. Unfortunately, Cloud Build requires a subscription to Unity Teams or Unity Pro. My goal with this …

1,864 views
gamedevdigest
January 03, 2020
Issue #25 - Render Pipelines, Memory Management, Editor Scripts, DOTS/ECS, Shaders, Great Assets, Pl

*Read the full newsletter originally posted with its original formatting at GameDevDigest.com

Directional Shadows - This is the fourth part of a tutorial series about creating a custom scriptable render pipeline. It adds support for cascaded shadow maps.
Catlike Coding

See Through Walls …

5,463 views
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