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This article was originally published on GameDevDigest.com
Hope you can get some tips or inspiration as we head into the end of the year. Enjoy!
Global Illumination updates in 2022.2 and beyond - With the release of the 2022.2 Tech Stream, you’ll find improved performance and stability for light bak…

This article was originally published on GameDevDigest.com
Learn about splines, beginner and advanced tips, UI development and a lot more. Enjoy!
Building better paths while maintaining creative flow with Splines in 2022.2 - Unity 2022.2 includes updates to the Splines package, accessible through th…

This article was originally published on GameDevDigest.com
Game design and how to get better at it, plus a ton more. Enjoy!
What Is Narrative Design? And How Do I Get Better At It? - Nathan Scott is a writer and game designer who specializes in narrative design. He has worked as a game designer on H…

This article was originally published on GameDevDigest.com
Enjoy this tip filled issue, and don't miss some great deals going on right now!
Rapid prototyping with new mobile Runner game template - At Unity, our recent focus has been to build a new template that helps developers create a shippable mo…

This article was originally published on GameDevDigest.com
Enojy these tips and hacks to speed up your workflow, free assets, and a lot more. Enjoy!
Advanced Editor scripting hacks to save you time, part 2 - This two-part article is designed to walk you through advanced Editor tips for improving wor…

This article was originally published on GameDevDigest.com
Check out Unite's keynote for all the important updates coming, as well as tools you can use right now. Enjoy!
What are some underrated tools every game developer should know? - A software or a website that would help make game development e…

This article was originally published on GameDevDigest.com
Check out these upcoming talks as well as a list of past ones to learn and be inspired by now. Enjoy
Unite 2022 - Get ready for it – Unite is back and free for everyone. On November 1, join fellow game developers and others from the Unity co…

This article was originally published on GameDevDigest.com
Double stuffed issue this week including great advice on how to market your game and improve your chance of discovery. Plus ebooks, shaders, vfx, tools and tons more. Enjoy!
Game trailers: breaking down a key discovery mistake - Derek Lieu he…
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This article was originally published on GameDevDigest.com
Lots of great ways to learn again this week. Enjoy!
5 ways to level up your game development skills - Are you looking to improve your gamedev skills? You’ve come to the right place. Below, we’ve curated a selection of courses and projects th…
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This article was originally published on GameDevDigest.com
Lots of useful info and tips in this issue whether you are just starting out or a game dev veteran. Hope you enjoy
Don’t start the trailer with your logo - I’d like to address a mistake I often see from eager new indie game developers. It’s …