GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
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gamedevdigest
January 28, 2022
Game Dev Digest Issue #126 - Moving Things, And Looking Good

This article was originally published on GameDevDigest.com

Learn shaders, VFX, and how to move things around in your game, plus a lot more. Enjoy!

Creating a VFX Fire Pack for Unity & Unreal Engine - COO of ActionVFX Luke Thompson and CEO of Undertone FX David Johnson have told us about the enor…

3,739 views
gamedevdigest
January 21, 2022
Game Dev Digest Issue #125 - How To Boost Your Visuals

This article was originally published on GameDevDigest.com

Check out some great ways to improve your visuals, plus plenty more. Enjoy!

PixCap: Developing a Cloud-Based 3D Animation Platform - PixCap's CEO and Founder CJ Looi has shared some behind-the-scenes info about PixCap, an innovative, cloud-b…

3,442 views
gamedevdigest
January 14, 2022
Game Dev Digest Issue #124 - New Features

This article was originally published on GameDevDigest.com

Learn about new features, ScriptableObjects, and some great open source projects. Enjoy!

Should you use ScriptableObject to store settings in Unity? - While passing technical interviews, the topic of using ScriptableObjects was raised a lot …

7,855 views
gamedevdigest
January 07, 2022
Game Dev Digest Issue #123 - Looking Towards 2022

This article was originally published on GameDevDigest.com

Here's to another year. Enjoy!

Swapping Rigged Hair to an Existing Armature - We’re going to talk about hair today! This tutorial is a bit of a follow-up to my Adding Parts to a Rigged Character guide. Both are about moving parts from one ch…

7,498 views
gamedevdigest
February 19, 2021
Issue #82 - How-To Tutorials
Lessons Learned From Teaching Game Design - I’ve spent the past six months teaching game design at the Cologne Game Lab, a German university dedicated to the study of digital games. In this blog post, I want to share what I’ve learned during the process and condense it down into five practical rule…
21,815 views
gamedevdigest
February 12, 2021
Issue #81 - 2D, Animation, and more
A lightning round of great tips for 2D games - Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2D Product Marketing Manager Eduardo Oriz, that will help you get started quickly and work efficiently throughout…
3,237 views
gamedevdigest
February 05, 2021
Issue #80 - Tips Galore
Progression and Motivation Through Upgrades in Games - This article analyses how upgrades can be used from a game design perspective to unlock a sense of progress and reward players. Yvens Serpa 30 Things Every Unity Developer Should Know - Over the years of working with Unity I've picked up tips a…
4,229 views
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gamedevdigest
January 29, 2021
Issue #79 - Lighting, Creating, VR and more!
Creating Stylized Combat VFX in The Legend of Zelda Style - Soenke Seidel discussed step-by-step how he made a stylized combat effect in Unity based on the swirling cloud dissolution FX in The Legend of Zelda: Breath of the Wild. 80.lv Generating meshes procedurally in Unity - Making a mesh is not …
3,125 views
gamedevdigest
January 22, 2021
Issue #78 - Programming and more
Organic Variety - Making the Artificial Look Natural. This is the seventh tutorial in a series about learning the basics of working with Unity. In it we'll adjust our fractal so it ends up looking more organic than mathematical. catlikecoding.com Grass Geometry Shader with Interactivity (Part 2, th…
14,768 views
gamedevdigest
January 15, 2021
Issue #77 - Modelling and more
Compilation Visualizer: Uncover These Iteration Time Killers - In this blog post, you'll learn how to measure your assembly compilation times. The Gamedev Guru Floating Islands: Setting Up Stylized Shaders with HDRP in Unity - Maciej Hernik discussed the details of his stylized scene Floating Islan…
2,126 views
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