More ships: Week 15 of #8WeekGameDev. FlipTiles:Runner

posted in AntHillPlan
Published June 05, 2019
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Sorry for the lack of updates for the weeks.  I will try and catch up over the next week ( and hopefully release the app in the next 7 days) also. This weeks topic is more ships.

Before working on Line Ships I cleaned things a bit by adding black semi-transparent backgrounds to buttons so progress markers behind do not make the buttons hard to see. Top of the image is what was like, the bottom is the more readable version.
1397980408_Msgbehindpowershardtoread2.png.cce345e95dfe6dc5a3369494dad1d8a3.png

Made the theme image for ships on the party screen.
LineShipTheme.png.8e15371406b62bb9bd9a1d84750ea3b4.png
 I changed the materials for lots of ships to make them brighter. The original asset was going for a darker look but my scenes don't have a lot reflected light so a brighter base makes the ships stand out.
newShips.thumb.png.3e6162310f1976a0293e359b873fcc63.png

I found a bug in the drawing of green edges on tiles to show where new tiles will come on. When a 3x3 group of tiles was flipping some edges would be marked green. It looks cool but is a bug.
1963277522_buglookscool.thumb.png.214e1757b9d1f4c346c6af1e9650b8dd.png

Found and squashed another small bug with Personal best rewards being given at the start of levels instead of when a new PB is made.

I gave a 5-minute presentation at Tokyo Indies and found out.
  When I am coding and designing time flies.
  Now when blogging time flies - although I still managed to get behind on the blog.
  Talking in front of an audience time crawls.
  The title of my talk seemed to be the highlight.
  "Week 15 of an 8 week project" got a laugh dry humour seems to work.

I also got a few new playtesters :)
 

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