The Dev version Flip Tile Runner for testing on Itch.io as Flip Tile:Runner
I added a tab to show the best scores for each theme and avatar. The Polyhedra theme shown in the play area is what I will be basing the redesign on.
New PB tab DesignFirst, some more details on my redesigning goals.
I…
I have ported Flip Tile:Runner to WebGL from mobile and released it for testing on Itch.io as Flip Tile:Runner
The port mainly consisted of combining the three scenes used in the mobile version into one scene. There was some work turning on and off parts of the UI depending on the players is doing. …
UI ToolKit runtime release version is still 4~6 months away by my guess, it is scheduled to be ready for Unity version 2021.1. It has already been stable for about a year for use inside the editor. For those not familiar with UI Toolkit this a good video intro from Unity. UI Toolkit was called UI E…
In this post, I will cover my last few weeks work on an Ecosystem Simulator in Unity DOTS. I have started with a minimal plant model. It gains energy and uses it to grow leaves stem height and seedPods. It does not have to use all its energy each tick. Excess energy is stored until the next …
In this series of posts I will be testing architectures and algorithms for ECS simulation. Particular those related to procedural generation and worlds with a large number interacting agents. I think about the simulations controlling things like a sim city style game or ecological simulation as opp…
Released Android Version Today! Yeah. It is free, go get it here on the android store.
Mainly I feel relieved as this week 22 of an 8-week project, but still pretty happy with how things…
Everyone loves toys. So I made a toy theme. Not much coding this week, only one new feature and it was just an extension not a completely new feature.
I added Avatar Rewards for getting over 100 on a level.
First Toys. The main change is using straight lines for the corners, not 1/4 circl…
Sorry for the lack of updates for the weeks. I will try and catch up over the next week ( and hopefully release the app in the next 7 days) also. This weeks topic is more ships.
Before working on Line Ships I cleaned things a bit by adding black semi-transparent backgrounds to buttons so …
This is Week 14 of an 8 (maybe 16?) week game dev. This week was more work on giving players a feeling of progress in the game. Also, some cleanup of animation for ships.
Android beta at https://play.google.com/apps/testing/com.ryuuguu.FlipTileRunner. iPhone Beta is available on TestFlight …