AntHillPlan

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AntHillPlan
November 20, 2021
Adding a Personal Bests Tab : Flip Tile Runner

The Dev version Flip Tile Runner for testing on Itch.io as Flip Tile:Runner

I added a tab to show the best scores for each theme and avatar. The Polyhedra theme shown in the play area is what I will be basing the redesign on.

New PB tab  Design

First, some more details on my redesigning goals.

I…

4,036 views
AntHillPlan
November 14, 2021
WebGL Release! Flip Tile:Runner.

I have ported Flip Tile:Runner to WebGL from mobile and released it for testing on Itch.io as Flip Tile:Runner

The port mainly consisted of combining the three scenes used in the mobile version into one scene. There was some work turning on and off parts of the UI depending on the players is doing. …

12,711 views
AntHillPlan
October 15, 2020
The state of UI ToolKit Preview 9 runtime version

UI ToolKit runtime release version is still 4~6 months away by my guess, it is scheduled to be ready for Unity version 2021.1. It has already been stable for about a year for use inside the editor. For those not familiar with UI Toolkit this a good video intro from Unity. UI Toolkit was called UI E…

6,037 views
AntHillPlan
February 06, 2020
Ecosystem Simulator in Unity DOTS:Basic plants.

  In this post, I will cover my last few weeks work on an Ecosystem Simulator in Unity DOTS. I have started with a minimal plant model. It gains energy and uses it to grow leaves stem height and seedPods. It does not have to use all its energy each tick. Excess energy is stored until the next …

7,274 views
AntHillPlan
January 29, 2020
Unity DOTS ECS Ecology simulations

In this series of posts I will be testing architectures and algorithms for ECS simulation. Particular those related to procedural generation and worlds with a large number interacting agents. I think about the simulations controlling things like a sim city style game or ecological simulation as opp…

6,883 views
AntHillPlan
June 07, 2019
Android  Release!!: Week 22 of #8WeekGameDev. FlipTiles:Runner

 Released Android Version Today! Yeah.  It is free, go get it here on the android store.


 Mainly I feel relieved as this week 22 of an 8-week project, but still pretty happy with how things…

3,710 views
AntHillPlan
June 05, 2019
Tutorials: Week 16 of #8WeekGameDev. FlipTiles:Runner


Sorry, not a tutorial on game design but tutorials in a game. This Week was spent making the tutorial for FlipTiles:Runner

The first Tutorial introduces the Party Management screen and changing party leader. This has 4 steps.

1) Press the party management button to change screens.

3,936 views
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AntHillPlan
June 05, 2019
Toys: Week 17 of #8WeekGameDev. FlipTiles:Runner

Everyone loves toys. So I made a toy theme. Not much coding this week, only one new feature and it was just an extension not a completely new feature. 
I added Avatar Rewards for getting over 100 on a level. 

First Toys. The main change is using straight lines for the corners, not 1/4 circl…

3,130 views
AntHillPlan
June 05, 2019
More ships: Week 15 of #8WeekGameDev. FlipTiles:Runner


Sorry for the lack of updates for the weeks.  I will try and catch up over the next week ( and hopefully release the app in the next 7 days) also. This weeks topic is more ships.

Before working on Line Ships I cleaned things a bit by adding black semi-transparent backgrounds to buttons so …

3,113 views
AntHillPlan
April 17, 2019
Progress: Week 14 of #8WeekGameDev. FlipTiles:Runner

This is Week 14 of an 8 (maybe 16?) week game dev. This week was more work on giving players a feeling of progress in the game. Also, some cleanup of animation for ships.

Android beta at https://play.google.com/apps/testing/com.ryuuguu.FlipTileRunner. iPhone Beta is available on  TestFlight …

3,882 views
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