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<span class='text-white'>jhocking</span>
<div><i class='fas fa-medal mr-1' style='color:#ff9900'></i>280</div>
<div>Joined March 12, 2003</div>
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Profile](https://uploads.gamedev.net/profile/photo-43193.jpg)
This is where I post updates (usually monthly) on game development stuff I'm working on, including my job as a game programmer but especially personal projects.
-Joe Hocking
author of Unity in Action
![Using Crocotile for the First Time](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
Way back in this old post I mentioned discovering Crocotile and Sprytile. Those are tools (one standalone, and one an addon for Blender) that are used to create 3D objects out of pixel art tiles. In that post I mentioned wanting to experiment with those tools; that was 4 years ago and I never did, …
![More demos on itch.io](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
Happy day after Thanksgiving! (lol I seem to blog the most the day after holidays)
Anyway, a few months ago I uploaded a proc-gen map I had developed as part of a previous project. Well, I decided to dig up a few other old projects of mine and upload those as well: a live demo of some shader work I …
![Mobile/Desktop FPS Controls](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
I’ve been wanting to make some little demo scenes based on monster/ghost characters my kids are drawing (initially it was my son’s idea, but my daughter wants in too) so I started by setting up controls for these little playable scenes:
Initially I just programmed some mouse+keyboard co…
![Demo of Eschatown’s Map](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
Happy day after Labor Day! I missed posting this in August by a few days, oops. Anyway, I just put a demo of Eschatown’s map on itch.io for others to check out: https://jhocking.itch.io/eschatown-map
The game itself will probably never be released, but the map generation was mostly complete. …
![Custom Roblox Clothes](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
I created some custom clothing for my son’s character in Roblox. Specifically, he created a character named Frankie Fley who wears a suit, but the front got torn up by an out-of-control monster:
I’d never made any custom assets for Roblox so I had to figure this out for the first time. …
![Cult of Taal-zuz: a simple management sim](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz! I swear it’s just a coincidence that I’ve done two game jams in quick succession, and I’m not just planning to keep doing game jams forever. However for a while I’v…
![Introducing Tokkitron with Dungeon Crawler jam](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
I just submitted my entry in this year’s dungeon crawler jam: Uliel’s Quest. And you may notice that it’s not on my main account, but rather a new account I started for my new brand:
Basically, earlier this year I noticed DCJam that runs in late March. Well I’ve tried multip…
![Procedural geometry in Godot](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
As another part of my Godot explorations, I’ve learned how to generate meshes. My goal was essentially to port over my dungeon generation code from Unity, what I explained in detail in this tutorial I wrote years ago. Now I’ll explain how to do the same thing in Godot!
I didn’t re…
![Software Renderer in Unity](https://uploads.gamedev.net/monthly_2019_05/comp-art-header.jpg.acc283cd6625e108dee517d87747bb0b.jpg)
As a somewhat random learning exercise, I picked up the book Computer Graphics from Scratch to see if it was any good. The title by itself is rather vague, but the subtitle “A Programmer’s Introduction to 3D Rendering” makes it clear this is up my alley. This tweet is from a few d…