This is where I post updates (usually monthly) on game development stuff I'm working on, including my job as a game programmer but especially personal projects.
-Joe Hocking
author of Unity in Action
I have two bits of news relating to my work with augmented reality: I’m giving a talk about AR in Unity, and I’m gearing up to port Demolo to AR headsets.
The talk is just a presentation to this Unity user group. I’ve spoken to that group before, so the organizer invited m…
I’ve been putting a lot of thought into the textures for my dungeon crawler. This is a screen recording showing one of the possibilities I’m exploring:
Basically, these textures are pixel art scaled up using this open-source tool.
I actually desaturated the textures t…
A classic rendering problem in realtime 3D graphics is overlapping transparent surfaces. Well, I recently wrote a shader for Unity that renders alpha transparency with correct depth sorting. My solution isn’t unique, but I don’t see a lot of people talking about it (I certainly didnR…
I finally started on the 3rd edition of Unity in Action at the end of last year, so between that and work I don’t really have much bandwidth lately for any other projects. I haven’t abandoned Eschatown, but I’m probably not going to do any work on that game until spring. At that p…
Short update post because Merry Christmas! Lots of work on various side projects of mine, but the only thing of note for Eschatown is that I discovered Character Creator 2D. I purchased that tool and hopefully I can rapidly create a bunch of character sprites that way, as opposed to the vector dude…
We’ve just uploaded a prototype for you to download and try. Just in time for Thanksgiving!
Just go to the game’s page for both Windows and Mac builds of Eschatown: https://midhavengames.itch.io/eschatown
This version is still very early and rough, and very few sprites are in the …
The graphics in this RPG project have definitely leveled up this month, so I have screenshots to show off. Also, while the game itself is still unnamed, we came up with a studio name: Midhaven Games! I went and registered an account on itch.io
If you recall how the map used to look, the…