jhocking

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This is where I post updates (usually monthly) on game development stuff I'm working on, including my job as a game programmer but especially personal projects.

-Joe Hocking

author of Unity in Action

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2 followers
56 entries
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jhocking
November 24, 2023
Decoupled (pub-sub) messaging system in Godot

This is an explanation for how to make a decoupled messaging system using the built-in “signals” mechanism. I just started learning GDScript to do programming in Godot, and it isn’t taking me long at all. I quickly realized “signals” are a nice way of handling events, …

2,164 views
jhocking
October 30, 2023
Possible remake of my first commercial game?

I almost forgot to post this month, which seems like a sign that this blog is running out of steam after all these years. I won’t be shocked if I start forgetting a month here or there.

Anyway, just this morning I noticed a Halloween asset pack from Kenney, which reminded me of my very fir…

2,191 views
jhocking
September 27, 2023
New Game Engine Options

The last couple weeks have seen a lot of brouhaha around Unity’s proposed runtime fee. If you don’t know what I’m talking about then read this, but long story short the changes left a bad taste in mouths across the game industry, including mine. This is making me investigate new o…

2,046 views
jhocking
August 23, 2023
Book Review/Analysis: Seveneves

I recently read the book Seveneves, so here I am talking about it! Long story short, it’s a good sci-fi book that I recommend. Specifically, it’s a hard science fiction novel by Neal Stephenson. Be warned that it is a very looong book; given both its length and that the narrative has a …

2,487 views
jhocking
July 28, 2023
New Character UI

I’ve been doing a lot of under-the-hood code work for implementing character stats and rules and such. However the main visible thing I did recently was this popup window when the player starts a game:

This is just programmer art right now, but shows the functionality. Type in a n…

2,165 views
jhocking
June 25, 2023
Implementing character generation

Last month I finally had all the character portraits made, so I started implementing the character generation system. You can see all the various character portraits in the game’s UI:

(You can see I varied the shirt and background colors slightly, just …

2,241 views
jhocking
May 26, 2023
Finishing portraits and dungeon textures

I decided to tweak the look of the portraits I added last month. I kept the same slate of portraits, but now they have a circular colored background, plus I’m probably going to vary the color of the shirts. Here are the easily recolored SVG files (ie. vector images) for the portraits:

2,892 views
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jhocking
April 28, 2023
Character Creation Options

I’m not planning to have a super in-depth character creator for this simple RPG, but I do plan to have some basic options. Here’s a collage of the portraits players can select:

I generated both male and female options in three different skin tones. Those will replace the eye…

6,228 views
jhocking
March 29, 2023
Player Avatars

I’ve turned my attention to the UI for my cartoony RPG. Although I’m still not done working on the dungeon texturing, I realized I’ve been wasting too much time on those experiments. Rather than becoming mired on one thing, it’s much more productive to just move on with the …

3,674 views
jhocking
February 25, 2023
Flock following Waypoints

As mentioned last month, I rebuilt a couple old projects in WebGL. One of these old projects was actually my first creation in Unity!

This was the project I made when I was initially learning Unity. Incidentally (considering this project was already relatively complex for a newcomer) th…

6,381 views
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