This is where I post updates (usually monthly) on game development stuff I'm working on, including my job as a game programmer but especially personal projects.
-Joe Hocking
author of Unity in Action
I almost forgot to post this month, which seems like a sign that this blog is running out of steam after all these years. I won’t be shocked if I start forgetting a month here or there.
Anyway, just this morning I noticed a Halloween asset pack from Kenney, which reminded me of my very fir…
The last couple weeks have seen a lot of brouhaha around Unity’s proposed runtime fee. If you don’t know what I’m talking about then read this, but long story short the changes left a bad taste in mouths across the game industry, including mine. This is making me investigate new o…
I recently read the book Seveneves, so here I am talking about it! Long story short, it’s a good sci-fi book that I recommend. Specifically, it’s a hard science fiction novel by Neal Stephenson. Be warned that it is a very looong book; given both its length and that the narrative has a …
I decided to tweak the look of the portraits I added last month. I kept the same slate of portraits, but now they have a circular colored background, plus I’m probably going to vary the color of the shirts. Here are the easily recolored SVG files (ie. vector images) for the portraits:
…I’m not planning to have a super in-depth character creator for this simple RPG, but I do plan to have some basic options. Here’s a collage of the portraits players can select:
I generated both male and female options in three different skin tones. Those will replace the eye…
I’ve turned my attention to the UI for my cartoony RPG. Although I’m still not done working on the dungeon texturing, I realized I’ve been wasting too much time on those experiments. Rather than becoming mired on one thing, it’s much more productive to just move on with the …
As mentioned last month, I rebuilt a couple old projects in WebGL. One of these old projects was actually my first creation in Unity!
This was the project I made when I was initially learning Unity. Incidentally (considering this project was already relatively complex for a newcomer) th…