Implementing character generation

posted in jhocking
Published June 25, 2023 Imported
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Last month I finally had all the character portraits made, so I started implementing the character generation system. You can see all the various character portraits in the game’s UI:

(You can see I varied the shirt and background colors slightly, just to give a bit more variety)

In the end the player’s customization decisions will just be gender, portrait, name, and class. I’m only making two classes for this simple game/experiment: warrior and wizard. The next game I make with this system (which I’m already planning btw, even though I’m being good and actually finishing this one) will have more classes, but this one will only have two. The Cobalt RPG system really de-emphasizes classes anyway, with characters being able to purchase skills from other classes too.

Anyway I hope to have the character creation menu done for next post, we’ll see!

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