Happy day after Thanksgiving! (lol I seem to blog the most the day after holidays)
Anyway, a few months ago I uploaded a proc-gen map I had developed as part of a previous project. Well, I decided to dig up a few other old projects of mine and upload those as well: a live demo of some shader work I once blogged about, the UI portion of an old RPG, and the final game from a procedural mesh tutorial I wrote.
https://jhocking.itch.io/transparent-depth-shader
https://jhocking.itch.io/rpg-ui
https://jhocking.itch.io/proc-gen-mazes
I decided to upload these demos in order to fill out my portfolio for showing to potential freelance clients. I mentioned my new company/brand Tokkitron a while ago; although the main plan is to make my own games under that brand, I’m thinking I will also promote it to freelance clients.