jhocking

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This is where I post updates (usually monthly) on game development stuff I'm working on, including my job as a game programmer but especially personal projects.

-Joe Hocking

author of Unity in Action

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55 entries
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jhocking
September 30, 2024
Mobile/Desktop FPS Controls

I’ve been wanting to make some little demo scenes based on monster/ghost characters my kids are drawing (initially it was my son’s idea, but my daughter wants in too) so I started by setting up controls for these little playable scenes:

Initially I just programmed some mouse…

1,113 views
jhocking
September 03, 2024
Demo of Eschatown’s Map

Happy day after Labor Day! I missed posting this in August by a few days, oops. Anyway, I just put a demo of Eschatown’s map on itch.io for others to check out: https://jhocking.itch.io/eschatown-map

The game itself will probably never be released, but the map generation was mostl…

3,379 views
jhocking
June 27, 2024
An 8 year-old’s Videogame Philosophy

Every night my son sits at his desk and draws stuff. It’s super cute to watch! Anyway, one morning I noticed he had gotten kinda philosophical the night before:

Read more

7,200 views
jhocking
May 28, 2024
Custom Roblox Clothes

I created some custom clothing for my son’s character in Roblox. Specifically, he created a character named Frankie Fley who wears a suit, but the front got torn up by an out-of-control monster:

I’d never made any custom assets for Roblox so I had to figure this out for the …

10,328 views
jhocking
April 28, 2024
Cult of Taal-zuz: a simple management sim

Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz! I swear it’s just a coincidence that I’ve done two game jams in quick succession, and I’m not just planning to keep doing game jams forever. However for a while I’v…

3,396 views
jhocking
March 30, 2024
Introducing Tokkitron with Dungeon Crawler jam

I just submitted my entry in this year’s dungeon crawler jam: Uliel’s Quest. And you may notice that it’s not on my main account, but rather a new account I started for my new brand:

Basically, earlier this year I noticed DCJam that runs in late March. Well I’ve …

2,633 views
jhocking
February 24, 2024
Procedural geometry in Godot

As another part of my Godot explorations, I’ve learned how to generate meshes. My goal was essentially to port over my dungeon generation code from Unity, what I explained in detail in this tutorial I wrote years ago. Now I’ll explain how to do the same thing in Godot!

I did…

5,833 views
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jhocking
January 22, 2024
Software Renderer in Unity

As a somewhat random learning exercise, I picked up the book Computer Graphics from Scratch to see if it was any good. The title by itself is rather vague, but the subtitle “A Programmer’s Introduction to 3D Rendering” makes it clear this is up my alley. This tweet is from a few d…

5,669 views
jhocking
December 23, 2023
Godot Explorations

As implied by my post last month, I’ve been testing out Godot as another development option. I’ve been finding pros that were both unexpected (at least to me) while the cons are being addressed. On the other hand, after they partially walked back their unwelcome new fees, I think I̵…

4,611 views
jhocking
November 24, 2023
Decoupled (pub-sub) messaging system in Godot

This is an explanation for how to make a decoupled messaging system using the built-in “signals” mechanism. I just started learning GDScript to do programming in Godot, and it isn’t taking me long at all. I quickly realized “signals” are a nice way of handling events, …

2,117 views
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