jhocking

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This is where I post updates (usually monthly) on game development stuff I'm working on, including my job as a game programmer but especially personal projects.

-Joe Hocking

author of Unity in Action

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55 entries
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jhocking
November 30, 2019
Border Lines on a Strategy Map
Happy Thanksgiving! A couple months ago I was noodling on techniques for displaying the map in a strategy or tactics game. Well, lately I’ve been thinking a lot about one specific aspect of how those maps work: representing borders on the map. I’m talking about the colored lines on the …
2,161 views
jhocking
October 28, 2019
In which I discovered Roll-and-Write games…

A fairly brief and text-only update this month. The main thing I want to share is a kind of game called “roll-and-write“. But before I discuss that more, I should announce that I started a new job! I’m taking charge of the Unity-side of AR projects at BUNDLAR.

If you’re thinking “wait, didn’t you…

3,158 views
jhocking
August 27, 2019
Demonstration of Map Mesh

Last month I described in words how I was building a clickable map using vertex colors. Well, a reader requested I make some visuals to demonstrate what I was talking about, so I whipped up a demo in Unity and grabbed a video of my screen:

You can see a tile grid with vertex colors, and all the …

3,186 views
jhocking
July 28, 2019
Visual tricks for a strategy game’s map

At work this past month I’ve been implementing some interesting visual tricks on a mesh-based map. While we aren’t making a game, I could totally imagine these techniques being useful for a strategy game, or maybe a tactical RPG. Let’s say you have a hex map. Well, you could easily do hexagons wit…

3,017 views
jhocking
June 26, 2019
Fundamentals of How Computers Operate

Quite some time ago I had posted that I was thinking of recording a few videos on the fundamental mechanics underlying computers. As in hooking up a bunch of wires and switches to a battery, and demonstrating how to do useful things with that.

Well, I finally got around to doing that! Early this m…

2,657 views
jhocking
May 29, 2019
Multiplayer with Web Sockets

Still haven’t had much to blog about lately, so this may be a short post. I didn’t even make a post last month, but there were a couple interesting new techniques I’ve been mastering since my last post. One is using the stencil buffer in custom shaders, and the other is using web sockets to implem…

2,722 views
jhocking
March 28, 2019
Terrain from a Convex Hull and Triplanar Mapping

As I pointed out last month, I’m putting my personal projects on a hiatus for a while. Instead, I’m going to talk a bit about interesting game dev and graphics stuff that’s come up at work. Naturally I can’t blab too many details about our internal projects at PEAK6, but I do want to point out som…

2,099 views
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jhocking
February 27, 2019
Slow month, little to report

I didn’t really do anything for my personal projects this month, and in fact I may be taking a hiatus from working on them for a while. As mentioned a couple posts ago, I just started a new job that I’m pretty busy with, not to mention I just had a second baby (which obviously is also keeping me p…

1,705 views
jhocking
January 26, 2019
Lightweight Management Sim

I teased my new project last month: a lightweight management sim in the vein of Drugwars or Urban Dead. Unfortunately the partnership didn’t pan out (no falling out, we just realized I wanted to work much faster than he did) but I’m going to keep working on this solo. Indeed, a very manageable sco…

1,458 views
jhocking
December 26, 2018
Ch-ch-ch-changes

Merry day-after-Christmas! There’s not a ton in this update, and I’m more or less continuing the theme of last month’s update: regrouping and setting up my next projects.

Unexpectedly, I seem to be onto yet another new project. I was really intending to get back to my turn-based dungeon crawler (r…

1,116 views
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