Greetings and salutations
Today has been quite good for me.
I have fully integrated Bullet physics
I've got half a level completed so far, And toned down the psychedelic colours a bit
Any feedback on the colour scheme?
Maybe I should create a seperete set of psychedelic textures that can be used.
So a…
Today has been quite good for me.
I have fully integrated Bullet physics
I've got half a level completed so far, And toned down the psychedelic colours a bit
Any feedback on the colour scheme?
Maybe I should create a seperete set of psychedelic textures that can be used.
So a…
Greeting's and salutations
So today I have managed to integrate Bullet physics into the game( and my code base ).
So I have the player as a ball that roll's around on the heightmap.
Tomorrows plan:
So today I have managed to integrate Bullet physics into the game( and my code base ).
So I have the player as a ball that roll's around on the heightmap.
Tomorrows plan:
- Add some collision planes on the z axis to stop you from going off course (too much).
- Add some obsticals…
Hello everyone
I have not been able to get much done today( Thanks to my custom "broken" mesh compiler , It will only work for simple shapes or one object, Strange... ).
But I have managed to get started on the integration of the Bullet physics library as i decided I will need to use it in order to…
I have not been able to get much done today( Thanks to my custom "broken" mesh compiler , It will only work for simple shapes or one object, Strange... ).
But I have managed to get started on the integration of the Bullet physics library as i decided I will need to use it in order to…
Hello everybody
I've managed to make some progress with the level loading and some background object handing.
I've got a setup where i can have a list of objects be randomly placed in the level with a random scale and rotation.
But I've run into a problem with my mesh converter, It seams to not put a…
I've managed to make some progress with the level loading and some background object handing.
I've got a setup where i can have a list of objects be randomly placed in the level with a random scale and rotation.
But I've run into a problem with my mesh converter, It seams to not put a…
Hello all.
Progress update:
I have the basic setup of the game going, A little behind schedule...
Day 3:
Progress update:
I have the basic setup of the game going, A little behind schedule...
Day 3:
- I plan on getting a play controller setup and working.
- Add some default enemies to battle.
- Fix my matrix rotation math so that the objects don't get squwerd when they are rotated.
- Game states( Menu, Id…
My first journal/entry
I've entered the The Week of Awesome II community contest
What I am going to use:
[indent=1]Language: C++.
[indent=1]SDK/Engine: My own With a D3D11 renderer backend (for now, D3D9 work not started yet).
[indent=1]Graphics: Free texture libraries like the nVidia TTVol one supplim…
I've entered the The Week of Awesome II community contest
What I am going to use:
[indent=1]Language: C++.
[indent=1]SDK/Engine: My own With a D3D11 renderer backend (for now, D3D9 work not started yet).
[indent=1]Graphics: Free texture libraries like the nVidia TTVol one supplim…
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